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Why can't crossbows be mighty?
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<blockquote data-quote="genshou" data-source="post: 2519735" data-attributes="member: 13164"><p>That's what I do in Pledge of Tyranny–I use vitality/wounds, so armor provides DR against wound damage, or in other words "real hits." If you are wearing full plate, you get 1d4+4 DR against any given attack which deals wound damage. Some weapons (such as crossbows and firearms) have an Armor Piercing (AP) rating which is subracted from armor DR value. I set the AP rating for all crossbows at -5. On an average damage roll, a light crossbow deals 4.5 damage. On an average armor roll, full plate provides a DR rating of 6.5. That means that most light crossbow bolts will fail to overcome full plate's DR without the AP rating. With it, said attack would deal 3 wound damage as it punched straight through the poor target's armor.</p><p></p><p>These rules are nice because they provide a way to counter high DR ratings (this is a high-magic setting, unusual for vp/wp), and they don't make the crossbow any deadlier than a bow against unarmored targets.</p><p></p><p>If making a variant of these rules for a standard hit point and armor system, I would rule that a hand or light crossbow gains up to a +2 bonus to attack rolls against targets wearing armor or gaining an armor bonus from a spell or magic item (but never more than the armor bonus of that armor), and heavy or great crossbows can extend the bonus as high as +4. Shields would be unaffected.</p></blockquote><p></p>
[QUOTE="genshou, post: 2519735, member: 13164"] That's what I do in Pledge of Tyranny–I use vitality/wounds, so armor provides DR against wound damage, or in other words "real hits." If you are wearing full plate, you get 1d4+4 DR against any given attack which deals wound damage. Some weapons (such as crossbows and firearms) have an Armor Piercing (AP) rating which is subracted from armor DR value. I set the AP rating for all crossbows at -5. On an average damage roll, a light crossbow deals 4.5 damage. On an average armor roll, full plate provides a DR rating of 6.5. That means that most light crossbow bolts will fail to overcome full plate's DR without the AP rating. With it, said attack would deal 3 wound damage as it punched straight through the poor target's armor. These rules are nice because they provide a way to counter high DR ratings (this is a high-magic setting, unusual for vp/wp), and they don't make the crossbow any deadlier than a bow against unarmored targets. If making a variant of these rules for a standard hit point and armor system, I would rule that a hand or light crossbow gains up to a +2 bonus to attack rolls against targets wearing armor or gaining an armor bonus from a spell or magic item (but never more than the armor bonus of that armor), and heavy or great crossbows can extend the bonus as high as +4. Shields would be unaffected. [/QUOTE]
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Why can't crossbows be mighty?
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