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Why Can't d20 Handle sci-fi?
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<blockquote data-quote="RPGRealms" data-source="post: 443208" data-attributes="member: 1640"><p>You want a 'unified d20 sci-fi system' but you have not stated on what you want that based. You mention in another thread that you wished these games were compatible with Star Wars. But I pointed out that they could not be because there is nothing from Star Wars that is OGL. Yes we could have possibly licensed the mechanics from d20 Star Wars, but honestly what it would cost just wouldn't be worth it IMO, on top of the fact I doubt would be allowed by WotC. Lucasfilms is pretty tight on their property licenses. So that leaves compatiblity with the base d20 system. </p><p></p><p>Dragonstar is just that. D&D in Space, quite literally. It is what is was designed to be from the ground up. </p><p></p><p>Fading Suns and Farscape I can only conjecture about. They took the base d20 system and then tweaked it to fit the settings they were using. From what I have seen of these two, there is little or no need for much conversion to play them using the straight d20 rules ala D&D.</p><p></p><p>As for Traveller, again we chose to make some additions to the system to better capture the flavor and feel of Traveller. The additions we made were built on top of the base d20 mechanic, making it very easy to strip them away if you want to play using the baseline d20 rules.</p><p></p><p>Traveller also is the only game of all of them to offer just about everything you need to run a science-fiction based campaign for d20 in a single book. Characters, Personal/Vehicle/Starship Combat, Vehicle and Ship Design Systems, World Buildings, Animal Encounters, and tons of other useful material for a science-fiction based campaign of any type. You can easily take parts of Traveller 20 to enhance your Star Wars, Fading Suns, Dragonstar, Farscape, or any other d20 campaign.</p></blockquote><p></p>
[QUOTE="RPGRealms, post: 443208, member: 1640"] You want a 'unified d20 sci-fi system' but you have not stated on what you want that based. You mention in another thread that you wished these games were compatible with Star Wars. But I pointed out that they could not be because there is nothing from Star Wars that is OGL. Yes we could have possibly licensed the mechanics from d20 Star Wars, but honestly what it would cost just wouldn't be worth it IMO, on top of the fact I doubt would be allowed by WotC. Lucasfilms is pretty tight on their property licenses. So that leaves compatiblity with the base d20 system. Dragonstar is just that. D&D in Space, quite literally. It is what is was designed to be from the ground up. Fading Suns and Farscape I can only conjecture about. They took the base d20 system and then tweaked it to fit the settings they were using. From what I have seen of these two, there is little or no need for much conversion to play them using the straight d20 rules ala D&D. As for Traveller, again we chose to make some additions to the system to better capture the flavor and feel of Traveller. The additions we made were built on top of the base d20 mechanic, making it very easy to strip them away if you want to play using the baseline d20 rules. Traveller also is the only game of all of them to offer just about everything you need to run a science-fiction based campaign for d20 in a single book. Characters, Personal/Vehicle/Starship Combat, Vehicle and Ship Design Systems, World Buildings, Animal Encounters, and tons of other useful material for a science-fiction based campaign of any type. You can easily take parts of Traveller 20 to enhance your Star Wars, Fading Suns, Dragonstar, Farscape, or any other d20 campaign. [/QUOTE]
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