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Why can't i find a system i really enjoy?
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<blockquote data-quote="Raven Crowking" data-source="post: 5536139" data-attributes="member: 18280"><p>It might help to set out a list just of what you are looking for, rather than what you are not. That way, people can "pitch" various games they've tried at you.</p><p></p><p>My own system-in-progress might be worth a look when completed (as it is free). It has class limitations based on race, but that is easily house ruled away (i.e., "No class limitations based on race." Done). But it has a few features I think are good:</p><p></p><p>* Customizable characters (based on skills, weapon skills, and certain class features) without the 10,000 feats of some other games.</p><p></p><p>* Some classes that are easy to design/play, and some that are complex. Some can be either.......A basic fighter can be easily designed and played, but a more complex fighter can be created, and both seem to be fun in playtests.</p><p></p><p>* Modest stat blocks that nonetheless contain a reasonable amount of detail.</p><p></p><p>* Easy to convert 1e to 3e materials, MERP materials, etc.; I find 4e somewhat more complex due largely to the delve format.</p><p></p><p>* Plays relatively fast and simple.</p><p></p><p>* Easy to prep for.</p><p></p><p>* I don't tend to have to look up too much, except in terms of spells and/or psionic powers. I usually keep a print out of the combat summary page with me, which notes the modifiers for attempting various special combat actions. OTOH, my players have quickly picked up on the tactics they can try, and I don't normally even have to reference the rulebook myself.</p><p></p><p>BIG DOWNSIDE: Not ready yet. The Beta Playtest is just that....and an organizational nightmare.</p><p></p><p>BIG UPSIDE: When ready, I am going to host a game here on EN World, so you can try it.</p><p></p><p>Best of luck with whatever games you try!</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5536139, member: 18280"] It might help to set out a list just of what you are looking for, rather than what you are not. That way, people can "pitch" various games they've tried at you. My own system-in-progress might be worth a look when completed (as it is free). It has class limitations based on race, but that is easily house ruled away (i.e., "No class limitations based on race." Done). But it has a few features I think are good: * Customizable characters (based on skills, weapon skills, and certain class features) without the 10,000 feats of some other games. * Some classes that are easy to design/play, and some that are complex. Some can be either.......A basic fighter can be easily designed and played, but a more complex fighter can be created, and both seem to be fun in playtests. * Modest stat blocks that nonetheless contain a reasonable amount of detail. * Easy to convert 1e to 3e materials, MERP materials, etc.; I find 4e somewhat more complex due largely to the delve format. * Plays relatively fast and simple. * Easy to prep for. * I don't tend to have to look up too much, except in terms of spells and/or psionic powers. I usually keep a print out of the combat summary page with me, which notes the modifiers for attempting various special combat actions. OTOH, my players have quickly picked up on the tactics they can try, and I don't normally even have to reference the rulebook myself. BIG DOWNSIDE: Not ready yet. The Beta Playtest is just that....and an organizational nightmare. BIG UPSIDE: When ready, I am going to host a game here on EN World, so you can try it. Best of luck with whatever games you try! RC [/QUOTE]
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