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Why can't I hit anything or do damage?
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<blockquote data-quote="DumbPaladin" data-source="post: 5294827" data-attributes="member: 90770"><p>A paladin's never going to do the same kind of damage that a fighter does; the fighter has a new feat every 2 levels to help him increase both his damage and his likelihood to hit. Brewing potions may ultimately prove very helpful, but it certainly won't help you hit monsters in combat.</p><p></p><p>You don't have spells yet. Once you get them, they'll help you out a bit. A lance is also not going to do the same kind of damage that a greatsword or any of the 2d4 weapons will do (minimum 2 may be a good thing if you tend to roll poorly), so I'd definitely upgrade the die on the weapon, preferably at least a d8.</p><p></p><p>The -2 to Strength hurts for a melee type, so I'd suggest boosting your strength as soon as you can ... every +1 helps. If your fighter-type has a strength of 16, 18, or better, he's more than doubling his level 2 BAB ... it'd be no wonder he hits more often than you do, especially if he has a masterwork or magical weapon, or any of the feats that help in combat. To some degree, don't take it so hard; once your party starts getting nasty spells cast on you, they'll really appreciate having a guy who stands an excellent chance of shrugging off most of the spells that affect them. Paladins make great people to send up against the evil spellcasters with that divine grace bonus.</p><p></p><p>Out of curiosity, why didn't you take feats that would help you hit more often, like Weapon Focus? Also, are you using Power Attack every time you try and hit creatures? That -2 to hit is brutal at low levels, especially if you don't have a way to counteract it...</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5294827, member: 90770"] A paladin's never going to do the same kind of damage that a fighter does; the fighter has a new feat every 2 levels to help him increase both his damage and his likelihood to hit. Brewing potions may ultimately prove very helpful, but it certainly won't help you hit monsters in combat. You don't have spells yet. Once you get them, they'll help you out a bit. A lance is also not going to do the same kind of damage that a greatsword or any of the 2d4 weapons will do (minimum 2 may be a good thing if you tend to roll poorly), so I'd definitely upgrade the die on the weapon, preferably at least a d8. The -2 to Strength hurts for a melee type, so I'd suggest boosting your strength as soon as you can ... every +1 helps. If your fighter-type has a strength of 16, 18, or better, he's more than doubling his level 2 BAB ... it'd be no wonder he hits more often than you do, especially if he has a masterwork or magical weapon, or any of the feats that help in combat. To some degree, don't take it so hard; once your party starts getting nasty spells cast on you, they'll really appreciate having a guy who stands an excellent chance of shrugging off most of the spells that affect them. Paladins make great people to send up against the evil spellcasters with that divine grace bonus. Out of curiosity, why didn't you take feats that would help you hit more often, like Weapon Focus? Also, are you using Power Attack every time you try and hit creatures? That -2 to hit is brutal at low levels, especially if you don't have a way to counteract it... [/QUOTE]
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Why can't I hit anything or do damage?
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