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Why can't I hit anything or do damage?
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<blockquote data-quote="Kaisoku" data-source="post: 5295987" data-attributes="member: 58447"><p>Brew Potion requires Caster Level 3rd. <em>No one</em> can take it before 3rd level, and your caster level doesn't even kick in until 4th, and you wouldn't have caster level 3 until you hit 6th (Paladin level -3).</p><p></p><p>So yeah, you don't qualify for Brew Potion, can't make anything with it yet either, so toss that and grab something else, like Weapon Focus.</p><p></p><p>The Dazzling Display and Shatter Defenses will be good feat choices later if you intend to provide a supportive role (since you need Greater Weapon Focus to get the final feat in that chain and thus get individual benefit).</p><p>You'll have the Charisma to Intimidate people, and intimidating anyone within 30' to demoralize is a nice boost to the party.</p><p></p><p>Otherwise, you do have additional circumstantial bonuses. If you are mounted, you get a +1 to hit anything smaller than your mount (for higher ground). You should be gaining a +1 to hit against anything small or smaller at the very least, and if you have a Large sized mount (or gain one), you'll be getting that +1 against medium creatures.</p><p></p><p>Don't forget your smite. You should be getting Cha to attack/AC and some extra damage against at least one major bad guy per day.</p><p>Paladins make good "boss killers", and good against evil creatures in general once they get more smites per day.</p><p></p><p>The Lance deals double damage while charge on a mount, so if you are already getting "spirited charge" for free, you should be getting 3x damage.</p><p>I'd also ask the DM... if people are getting double damage on charges, what should you get for picking up the Spirited Charge feat? 3x damage? So 4x with a lance?</p><p>Or do people actually have "spirited charge" listed on their character sheets and they can use it even when not mounted?</p><p>Ugh.. this is why I dislike playing the rules wrong... it can screw some feat choices unless the DM starts to adjudicate things further.</p><p></p><p>Regardless, things should get better at 4th level, with spellcasting and a +1 ability score attribute to bring at least one of your odd ability scores up a notch (probably Strength to get it at least a 14, benefiting from the doubling for two handed weapons).</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5295987, member: 58447"] Brew Potion requires Caster Level 3rd. [I]No one[/I] can take it before 3rd level, and your caster level doesn't even kick in until 4th, and you wouldn't have caster level 3 until you hit 6th (Paladin level -3). So yeah, you don't qualify for Brew Potion, can't make anything with it yet either, so toss that and grab something else, like Weapon Focus. The Dazzling Display and Shatter Defenses will be good feat choices later if you intend to provide a supportive role (since you need Greater Weapon Focus to get the final feat in that chain and thus get individual benefit). You'll have the Charisma to Intimidate people, and intimidating anyone within 30' to demoralize is a nice boost to the party. Otherwise, you do have additional circumstantial bonuses. If you are mounted, you get a +1 to hit anything smaller than your mount (for higher ground). You should be gaining a +1 to hit against anything small or smaller at the very least, and if you have a Large sized mount (or gain one), you'll be getting that +1 against medium creatures. Don't forget your smite. You should be getting Cha to attack/AC and some extra damage against at least one major bad guy per day. Paladins make good "boss killers", and good against evil creatures in general once they get more smites per day. The Lance deals double damage while charge on a mount, so if you are already getting "spirited charge" for free, you should be getting 3x damage. I'd also ask the DM... if people are getting double damage on charges, what should you get for picking up the Spirited Charge feat? 3x damage? So 4x with a lance? Or do people actually have "spirited charge" listed on their character sheets and they can use it even when not mounted? Ugh.. this is why I dislike playing the rules wrong... it can screw some feat choices unless the DM starts to adjudicate things further. Regardless, things should get better at 4th level, with spellcasting and a +1 ability score attribute to bring at least one of your odd ability scores up a notch (probably Strength to get it at least a 14, benefiting from the doubling for two handed weapons). [/QUOTE]
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Why can't I hit anything or do damage?
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