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Why can't I kill my pc's. Just once?
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<blockquote data-quote="Old One" data-source="post: 2073535" data-attributes="member: 83"><p>Hmmm...not that I advocate killing PCs, but...</p><p></p><p>OK, let's take this one by the numbers.</p><p></p><p>1) The dragon attack - Why the heck is the young adult red still in Baneful Polymorph range at the end of its first turn? With Fly-by attack + dive, it should be no where near 25' + 5'/2 levels range at the end of its move. Also, did the druid target the right image? Did the the spell get through the SR 19? If I am a young adult red, you bet your butt that I am going to have <em>invisibility</em> as a spell.</p><p></p><p>2) If I am the dragon, here is my game plan:</p><p></p><ul> <li data-xf-list-type="ul"> I know they are going to cross the bridge, so I find a nice perch to observe from a distance. I also stock the perch with a couple of nice big boulders.</li> <li data-xf-list-type="ul"> When I spot the adventuers, I cast <em>Invisibility</em>, go for altitude and open the action with a diving fly-by attack where I either <em>snatch</em> the softest looking PC with a bite attack or bull-rush a couple of PCs off the bridge - preferably ones in nice heavy armor. I take up 15' of space, so I should get at least 2. If I choose the snatch route, my +24 grapple will keep most cleric/druid/mage PCs from escaping. I fly well out range on my next turn, climbing for altitude, breath (no reflex save for snatched creature) and drop them as a free action for lots of falling damage.</li> <li data-xf-list-type="ul"> If I have another <em>Invisibility</em>, I cast it and conduct another fly-by with my breath weapon. If not, I scoop up a couple of big rocks and spend a bit of time dive-bombing the PCs, using fly-by attack and staying out of range of most spells. Harrassing, toying, forcing them to expend resources.</li> <li data-xf-list-type="ul"> Depending on the terrain and location, I harry them for quite a while...staying out of range while my breath weapon replenishes and swooping in on the front or back of the group. I may try the fly-by, snatch, fly away, breath and drop a couple of more times. If someone live through that routine...they are probably far enough away from their buddies that I can either rinse and repeat or land and finish them off with a full attack routine.</li> <li data-xf-list-type="ul"> If I am smart...I never land and give all the PCs a shot at me (or casters a chance to use short range or touch spells on me). Unless I am in a real big hurry...I can spend the next couple of days torturing them...never letting them sleep...regain spells...regain hit points. It will be fun!</li> </ul><p></p><p>As others have noted, using more lower CR critters is a great solution, as is the old "wave" assault method...hit them with successive waves of lower CR enemies, break contact, do it again, wear them down...then smack 'em with the BBEG.</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 2073535, member: 83"] Hmmm...not that I advocate killing PCs, but... OK, let's take this one by the numbers. 1) The dragon attack - Why the heck is the young adult red still in Baneful Polymorph range at the end of its first turn? With Fly-by attack + dive, it should be no where near 25' + 5'/2 levels range at the end of its move. Also, did the druid target the right image? Did the the spell get through the SR 19? If I am a young adult red, you bet your butt that I am going to have [I]invisibility[/I] as a spell. 2) If I am the dragon, here is my game plan: [list] [*] I know they are going to cross the bridge, so I find a nice perch to observe from a distance. I also stock the perch with a couple of nice big boulders. [*] When I spot the adventuers, I cast [I]Invisibility[/I], go for altitude and open the action with a diving fly-by attack where I either [I]snatch[/I] the softest looking PC with a bite attack or bull-rush a couple of PCs off the bridge - preferably ones in nice heavy armor. I take up 15' of space, so I should get at least 2. If I choose the snatch route, my +24 grapple will keep most cleric/druid/mage PCs from escaping. I fly well out range on my next turn, climbing for altitude, breath (no reflex save for snatched creature) and drop them as a free action for lots of falling damage. [*] If I have another [I]Invisibility[/I], I cast it and conduct another fly-by with my breath weapon. If not, I scoop up a couple of big rocks and spend a bit of time dive-bombing the PCs, using fly-by attack and staying out of range of most spells. Harrassing, toying, forcing them to expend resources. [*] Depending on the terrain and location, I harry them for quite a while...staying out of range while my breath weapon replenishes and swooping in on the front or back of the group. I may try the fly-by, snatch, fly away, breath and drop a couple of more times. If someone live through that routine...they are probably far enough away from their buddies that I can either rinse and repeat or land and finish them off with a full attack routine. [*] If I am smart...I never land and give all the PCs a shot at me (or casters a chance to use short range or touch spells on me). Unless I am in a real big hurry...I can spend the next couple of days torturing them...never letting them sleep...regain spells...regain hit points. It will be fun! [/list] As others have noted, using more lower CR critters is a great solution, as is the old "wave" assault method...hit them with successive waves of lower CR enemies, break contact, do it again, wear them down...then smack 'em with the BBEG. ~ Old One [/QUOTE]
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Why can't I kill my pc's. Just once?
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