Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3431549" data-attributes="member: 4937"><p>As I understood your argument, you presented the problem as being one particular to D&D and which was particularly problematic in D&D. I see the problem as one which is general to all game systems, and which in fact is relatively mild in D&D compared to other game systems. In fact, quite arguably older versions of D&D (pre-unearthed arcana) which used more or less a strict class system did not have this problem at all precisely because they did use a strict class system. It's very difficult to power game a strict class system by being specialized.</p><p></p><p></p><p></p><p>Compared to what? Compared to point buy? Compared to what? Relative to any other game system I've ever played - including Amber for crying out loud - a class system most certainly does encourage the opposite of specialization. </p><p></p><p></p><p></p><p>And I would like to point out that these options are available not because of the class system per se, but the parts of the D&D system designed to encourage flexibility and which are most like point buy - skills and feats, for example. The class system itself is designed to resist the draw of over specialization.</p><p></p><p></p><p></p><p>Which has nothing at all to do with whether or not a game system is classed based and everything to do with RPG's in general.</p><p></p><p></p><p></p><p>I didn't claim that they cause it or that they are the only source of it. Any flexibility you give to the players over the creation and advancement of the character will tend to create oppurtunities to specialize and hense powergame. But the class system itself, by virtue of being inflexible, is the opposite of this. And D&D, by virtue of being pretty much the premier class based system, is by its very nature the most tolerant of power gaming because it can afford to be. Most point buy systems by contrast simply and explicitly advise the DM to forbid power gaming by fiat because they know that particular combinations of powers or particularly abusable single trick builds are game wrecking.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3431549, member: 4937"] As I understood your argument, you presented the problem as being one particular to D&D and which was particularly problematic in D&D. I see the problem as one which is general to all game systems, and which in fact is relatively mild in D&D compared to other game systems. In fact, quite arguably older versions of D&D (pre-unearthed arcana) which used more or less a strict class system did not have this problem at all precisely because they did use a strict class system. It's very difficult to power game a strict class system by being specialized. Compared to what? Compared to point buy? Compared to what? Relative to any other game system I've ever played - including Amber for crying out loud - a class system most certainly does encourage the opposite of specialization. And I would like to point out that these options are available not because of the class system per se, but the parts of the D&D system designed to encourage flexibility and which are most like point buy - skills and feats, for example. The class system itself is designed to resist the draw of over specialization. Which has nothing at all to do with whether or not a game system is classed based and everything to do with RPG's in general. I didn't claim that they cause it or that they are the only source of it. Any flexibility you give to the players over the creation and advancement of the character will tend to create oppurtunities to specialize and hense powergame. But the class system itself, by virtue of being inflexible, is the opposite of this. And D&D, by virtue of being pretty much the premier class based system, is by its very nature the most tolerant of power gaming because it can afford to be. Most point buy systems by contrast simply and explicitly advise the DM to forbid power gaming by fiat because they know that particular combinations of powers or particularly abusable single trick builds are game wrecking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
Top