Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3431604" data-attributes="member: 22779"><p>Classes encourage generalization? Buh?</p><p></p><p>Take a wizard. Arguably one of the most powerful classes in the game. Give him Martial Weapon Proficiency Longsword and then take your next three feats in Armor Proficiency. Give him a longsword and full plate. How effective is he? Short answer, he's not. He's tried to step out of his niche (caster) and into another (tank) and he sucks hard at both.</p><p></p><p>Even if you give him levels in fighter, he still will suck if you try to put him in armor. The ACP just kill his abilities. You can end run around that by taking the Still Spell feat, but, now all his spells are one level higher. Or, you could drastically limit his spell selection to only take non-somatic spells. However, he still has very bad hp's compared to a fighter and a poor attack bonus. So, he's a crap wizard and a crap fighter.</p><p></p><p>If you want to make an effective tank, adding levels of rogue is not the way to go. If you want to make a smooth talking con artist, fighter is pretty much out the window. The list goes on and on and on. Splitting your role makes you less effective.</p><p></p><p>In skill based systems like GURPS, I can make a decent face man with combat skills and medic skills. Depending on the starting point buy, I could add even more. Later on, as we gain experience, I can continue to broaden my repertoire without losing out on power since most challenges are fairly static. There is very little scaling with levels.</p><p></p><p>Because of the scaling in D&D, generic characters get left behind very, very badly.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3431604, member: 22779"] Classes encourage generalization? Buh? Take a wizard. Arguably one of the most powerful classes in the game. Give him Martial Weapon Proficiency Longsword and then take your next three feats in Armor Proficiency. Give him a longsword and full plate. How effective is he? Short answer, he's not. He's tried to step out of his niche (caster) and into another (tank) and he sucks hard at both. Even if you give him levels in fighter, he still will suck if you try to put him in armor. The ACP just kill his abilities. You can end run around that by taking the Still Spell feat, but, now all his spells are one level higher. Or, you could drastically limit his spell selection to only take non-somatic spells. However, he still has very bad hp's compared to a fighter and a poor attack bonus. So, he's a crap wizard and a crap fighter. If you want to make an effective tank, adding levels of rogue is not the way to go. If you want to make a smooth talking con artist, fighter is pretty much out the window. The list goes on and on and on. Splitting your role makes you less effective. In skill based systems like GURPS, I can make a decent face man with combat skills and medic skills. Depending on the starting point buy, I could add even more. Later on, as we gain experience, I can continue to broaden my repertoire without losing out on power since most challenges are fairly static. There is very little scaling with levels. Because of the scaling in D&D, generic characters get left behind very, very badly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
Top