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Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
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<blockquote data-quote="wayne62682" data-source="post: 3432353" data-attributes="member: 40455"><p>PrCs are supposed to specialize. The problem is that very few of them are WORTH TAKING. </p><p></p><p>Look in any of the Complete Books and I guarantee you'll find maybe two PrCs that scream "Hey this is cool, take me!", maybe one or two more that are heavily front-loaded and therefore will be good dips, and the rest are complete trash that are only useful on the 1% chance someone has that very concept in mind. Most of them are filler, and nothing more, and I really wonder some types what is going through the designers head when he comes up with a class that's pretty much worthless crap except to a very small niche.</p><p></p><p>The other problem is that many of them don't give enough of a benefit to offset what you give up. The Mystic Theurge is widely considered one of the WORST PrCs because, quite frankly, you end up sucking at both arcane AND divine spells due to trying to specialize in doing both. The class just doesn't work because you lose so much power to gain so little.</p><p></p><p>The issue is one where PrCs try to specialize, but half the time the execution is complete garbage and whoever writes it never seems to think that it can be done pretty much just as easy with a base class. Look at the "Swiftblade" class posted on the Wizards site. There's a thread in the CO forums with people just ripping this class apart and demonstrating why it's worthless to ever take; the paltry abilities you get aren't worth losing caster levels for because it makes you weaker than a straight caster.</p><p></p><p>In short: The problem with PrCs is that while they need to balance out so it's not the de-facto munchkin choice, they have to give you something that's actually worth taking the class for. Getting a second spell cast for free along with casting of one spell (to use an example, the Swiftblade has an ability that lets you get the effects of Blur when you cast Haste on yourself at a specific level) isn't worth jack squat if you have to give up a caster level to get it, let alone two or more. But most designers of PrCs seem to think "Hey, this is a neat idea" without thinking that special abilities SUCK compared to spells, so any special ability a PrC has needs to be better than a spell or it's not worth taking.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3432353, member: 40455"] PrCs are supposed to specialize. The problem is that very few of them are WORTH TAKING. Look in any of the Complete Books and I guarantee you'll find maybe two PrCs that scream "Hey this is cool, take me!", maybe one or two more that are heavily front-loaded and therefore will be good dips, and the rest are complete trash that are only useful on the 1% chance someone has that very concept in mind. Most of them are filler, and nothing more, and I really wonder some types what is going through the designers head when he comes up with a class that's pretty much worthless crap except to a very small niche. The other problem is that many of them don't give enough of a benefit to offset what you give up. The Mystic Theurge is widely considered one of the WORST PrCs because, quite frankly, you end up sucking at both arcane AND divine spells due to trying to specialize in doing both. The class just doesn't work because you lose so much power to gain so little. The issue is one where PrCs try to specialize, but half the time the execution is complete garbage and whoever writes it never seems to think that it can be done pretty much just as easy with a base class. Look at the "Swiftblade" class posted on the Wizards site. There's a thread in the CO forums with people just ripping this class apart and demonstrating why it's worthless to ever take; the paltry abilities you get aren't worth losing caster levels for because it makes you weaker than a straight caster. In short: The problem with PrCs is that while they need to balance out so it's not the de-facto munchkin choice, they have to give you something that's actually worth taking the class for. Getting a second spell cast for free along with casting of one spell (to use an example, the Swiftblade has an ability that lets you get the effects of Blur when you cast Haste on yourself at a specific level) isn't worth jack squat if you have to give up a caster level to get it, let alone two or more. But most designers of PrCs seem to think "Hey, this is a neat idea" without thinking that special abilities SUCK compared to spells, so any special ability a PrC has needs to be better than a spell or it's not worth taking. [/QUOTE]
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Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
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