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*TTRPGs General
Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
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<blockquote data-quote="Emirikol" data-source="post: 3432386" data-attributes="member: 10638"><p>I disagree. I think why a lot of folks don't like PrC's is because they, to quote Wayne, "Aren't Worth Taking." "Aren't worth taking" means that they are neither "powerful enough" nor "roleplayingly interesting enough."</p><p></p><p>Also, I feel that base classes are not generalists. Even the bard is specialized to the point where he's useless in many situations. It seems the opposite of the generalist theory.</p><p></p><p>Does it say somewhere that PrC's must be "specialized." I've always assumed that specialization was the point of PrC's, but yesterday I thought it may be interesting to look at this from a different point of view.. and ask if that premise is actually true.</p><p></p><p>Why can't PrC's bring more generalization instead of overspecialization?</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3432386, member: 10638"] I disagree. I think why a lot of folks don't like PrC's is because they, to quote Wayne, "Aren't Worth Taking." "Aren't worth taking" means that they are neither "powerful enough" nor "roleplayingly interesting enough." Also, I feel that base classes are not generalists. Even the bard is specialized to the point where he's useless in many situations. It seems the opposite of the generalist theory. Does it say somewhere that PrC's must be "specialized." I've always assumed that specialization was the point of PrC's, but yesterday I thought it may be interesting to look at this from a different point of view.. and ask if that premise is actually true. Why can't PrC's bring more generalization instead of overspecialization? jh [/QUOTE]
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Why can't PRC's do the opposite? Maybe that's why they touch a nerve.
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