Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why can't Sorcerors use Quickened Metamagic Rods?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Branduil" data-source="post: 1021335" data-attributes="member: 11617"><p>Is there any reason that sorcerors have to take a full-round action to use a metamagic rod? From a logical perspective it makes no sense, even using the game designers own logic. Observe:</p><p></p><p>-1. If one prepares spells, one can prepare a metamagic spell. A metamagiced spell takes no longer to cast than normal.</p><p></p><p>-2. If one casts spells spontaneously, it takes longer to cast a metamagiced spell, because its harder to cast than a normal one. A spell that normally takes one action takes a full-round action.</p><p></p><p>-3. Metamagic rods allow you to cast a metamagic spell without preparation, and without using up a higher spell slot. By the above logic, it should take a full-round action. However, metamagic rods break the normal rules in more than a few places. Mainly for the Wizard's benefit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>It's inconsistant for it to be a full-round action for one character and a standard action for another. Since it basically allows characters to break the rules regarding metamagic feats, it should be consistant for all characters. Either it's a full-round action or it's not. As far as I can tell, it's just an arbitrary decision that screws sorcerors over even more than they already have been. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p>What would be so broken about allowing sorcerors to use quickened metamagic rods? Why must every advantage the sorceror has over the wizard be ruined by new wizard toys? Is there any good answer?</p><p></p><p> ~Branduil</p></blockquote><p></p>
[QUOTE="Branduil, post: 1021335, member: 11617"] Is there any reason that sorcerors have to take a full-round action to use a metamagic rod? From a logical perspective it makes no sense, even using the game designers own logic. Observe: -1. If one prepares spells, one can prepare a metamagic spell. A metamagiced spell takes no longer to cast than normal. -2. If one casts spells spontaneously, it takes longer to cast a metamagiced spell, because its harder to cast than a normal one. A spell that normally takes one action takes a full-round action. -3. Metamagic rods allow you to cast a metamagic spell without preparation, and without using up a higher spell slot. By the above logic, it should take a full-round action. However, metamagic rods break the normal rules in more than a few places. Mainly for the Wizard's benefit. :rolleyes: It's inconsistant for it to be a full-round action for one character and a standard action for another. Since it basically allows characters to break the rules regarding metamagic feats, it should be consistant for all characters. Either it's a full-round action or it's not. As far as I can tell, it's just an arbitrary decision that screws sorcerors over even more than they already have been. :mad: What would be so broken about allowing sorcerors to use quickened metamagic rods? Why must every advantage the sorceror has over the wizard be ruined by new wizard toys? Is there any good answer? ~Branduil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why can't Sorcerors use Quickened Metamagic Rods?
Top