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Why can't WotC break the mass market barrier?
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<blockquote data-quote="Dykstrav" data-source="post: 3820833" data-attributes="member: 40522"><p>It's already converted me and my "regular" gaming buddies into 3E grognards, although it's more because of our life situations than any inherent dislike of the new rules.</p><p></p><p>As a freelance filmmaker, I'm usually very busy with work. Most projects shoot six days a week, and after shooting 16+ hour days for six days a week, I do precious little on that seventh day except sleep. So when I'm on a shoot, I'm not gaming. Even when I'm not on a shoot, the group I play with usually uses very little optional material. We play almost entirely by the core rules, adding in only occasional bits of newer material (for example, a player got to check out a swordsage a campaign back). Again, it's not that we don't like new material. The thing is, when we only get to play short, intense campaigns every other month or so, we'd rather get to the task of actually playing rather than learning a bunch of new rules.</p><p></p><p>When 4E comes out, I certainly intend to check it out. But I predict an increasingly low order of probability that we'll ever actually switch, just because we all know 3.5 in and out by now. There's also the fact that I'm still not sold on 4E. It seems like for every one thing I hear that would be cool in 4E, theres at least one thing that I don't like. Given these factors, I'll probably get the 4E core rulebooks and they'll gather dust on my shelf.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3820833, member: 40522"] It's already converted me and my "regular" gaming buddies into 3E grognards, although it's more because of our life situations than any inherent dislike of the new rules. As a freelance filmmaker, I'm usually very busy with work. Most projects shoot six days a week, and after shooting 16+ hour days for six days a week, I do precious little on that seventh day except sleep. So when I'm on a shoot, I'm not gaming. Even when I'm not on a shoot, the group I play with usually uses very little optional material. We play almost entirely by the core rules, adding in only occasional bits of newer material (for example, a player got to check out a swordsage a campaign back). Again, it's not that we don't like new material. The thing is, when we only get to play short, intense campaigns every other month or so, we'd rather get to the task of actually playing rather than learning a bunch of new rules. When 4E comes out, I certainly intend to check it out. But I predict an increasingly low order of probability that we'll ever actually switch, just because we all know 3.5 in and out by now. There's also the fact that I'm still not sold on 4E. It seems like for every one thing I hear that would be cool in 4E, theres at least one thing that I don't like. Given these factors, I'll probably get the 4E core rulebooks and they'll gather dust on my shelf. [/QUOTE]
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Why can't WotC break the mass market barrier?
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