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General Tabletop Discussion
*Pathfinder & Starfinder
why cant you sunder armour?
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<blockquote data-quote="Nac_Mac_Feegle" data-source="post: 2741355" data-attributes="member: 32300"><p>Full plate costs 1500gp base</p><p></p><p>Most weapons cost about 10-15gp, not including exotics, shield are about 7g max, I would say thats a healthy difference.</p><p></p><p>Also, your very likely to get a weapon off a mob you can use, even if its a bit pants, but losing your +3 Mithril plate and getting some nice tatty studded leather instead of some mob is going to seriously impact your AC and effectivness as the party fighter (where most sunders are going to end up)</p><p></p><p>I just think you might really hack of your PC's, unless your very forgiving and tone down the encounters after the sunder, in which case theres little point in sundering, or you give out more drops to make up for it</p><p></p><p>Put simply, if you remove a fighters AC, he wont carry on because hes almost certainly going to die, so he has to stop and go back for new gear, this could take up to a week depending on who or what is availble in the nearest town, by which time, you have lost the element of surprise in the dungeon</p><p></p><p>It might be a perfectly reasonable idea on the battlefield, where provisions will be in place for blacksmiths etc, but in a dungeon, its oging to cause way to much down time, and grief,</p><p></p><p>I have ben in a party where my armour was destroyed, we were very far in, and had very far to go, there was no significant replacement in the loot. I went form a useful party member, to a walking liability, due to the high Attrack bonus of the mobs at that level, having an AC sub 20 at 12+ is a dead party member, plain and simple</p><p></p><p>Feegle Out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Nac_Mac_Feegle, post: 2741355, member: 32300"] Full plate costs 1500gp base Most weapons cost about 10-15gp, not including exotics, shield are about 7g max, I would say thats a healthy difference. Also, your very likely to get a weapon off a mob you can use, even if its a bit pants, but losing your +3 Mithril plate and getting some nice tatty studded leather instead of some mob is going to seriously impact your AC and effectivness as the party fighter (where most sunders are going to end up) I just think you might really hack of your PC's, unless your very forgiving and tone down the encounters after the sunder, in which case theres little point in sundering, or you give out more drops to make up for it Put simply, if you remove a fighters AC, he wont carry on because hes almost certainly going to die, so he has to stop and go back for new gear, this could take up to a week depending on who or what is availble in the nearest town, by which time, you have lost the element of surprise in the dungeon It might be a perfectly reasonable idea on the battlefield, where provisions will be in place for blacksmiths etc, but in a dungeon, its oging to cause way to much down time, and grief, I have ben in a party where my armour was destroyed, we were very far in, and had very far to go, there was no significant replacement in the loot. I went form a useful party member, to a walking liability, due to the high Attrack bonus of the mobs at that level, having an AC sub 20 at 12+ is a dead party member, plain and simple Feegle Out :cool: [/QUOTE]
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why cant you sunder armour?
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