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*Pathfinder & Starfinder
why cant you sunder armour?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2744256" data-attributes="member: 3146"><p>It rather depends upon the level and the kind of character. At low levels, shields and weapons are much easier to replace than armor. The orc barbarian sundered your greatsword? Pick up his greataxe. He sundered your shield? Pick up the orc cleric's shield. He sundered your chain mail? Shoot--all of his orc friends were wearing studded leather and the DM says it needs to be fixed since your friend with the flachion sliced them all in half.</p><p></p><p>At higher levels, my guess is that it would still be harder to replace armor because most PCs are using one particular kind of armor that may be tough to replace. On the other hand, only fighters and war domain clerics are really committed to a particular weapon. A rogue can go from a rapier to a shortsword without too much trouble and a barbarian can pick up a greatsword in place of his greataxe without suffering too much. If the weapons were magic, it will hurt a lot, but in a normal D&D campaign, you might expect your enemies to have magic weapons at those levels too. (In Order of the Stick, Roy's sword was sundered in a fight, but he found a magic weapon in the treasure--of course, he opted to go on a side quest to get his ancestor's sword repaired instead). On the other hand, you can expect PCs to be wearing one of several kinds of armor: mithral breastplate, mithral chain shirt, mithral fullplate, adamantine fullplate, chain shirt, or ordinary fullplate. Fullplate, according to the PHB has to be crafted specifically for the wearer or at least requires a smith to do the resizing. So, no picking up a suit of fullplate off the dead fighter or cleric on the other side. The mithral and adamantine items are rare, and will not be as frequently found as treasure, so there's a difference in kind as well as the difference in enhancement to deal with. My 17th level fighter/mage, for instance, would be better off going back to mage armor than picking up a non-mithral chain shirt. Still, the guys who wear light armor would at least have some luck. Those who usually wear fullplate would have very slim pickings in the armor department since most high level bad guys who would benefit from it wear fullplate and fullplate is specifically hard to simply pick off a dead enemy and wear.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2744256, member: 3146"] It rather depends upon the level and the kind of character. At low levels, shields and weapons are much easier to replace than armor. The orc barbarian sundered your greatsword? Pick up his greataxe. He sundered your shield? Pick up the orc cleric's shield. He sundered your chain mail? Shoot--all of his orc friends were wearing studded leather and the DM says it needs to be fixed since your friend with the flachion sliced them all in half. At higher levels, my guess is that it would still be harder to replace armor because most PCs are using one particular kind of armor that may be tough to replace. On the other hand, only fighters and war domain clerics are really committed to a particular weapon. A rogue can go from a rapier to a shortsword without too much trouble and a barbarian can pick up a greatsword in place of his greataxe without suffering too much. If the weapons were magic, it will hurt a lot, but in a normal D&D campaign, you might expect your enemies to have magic weapons at those levels too. (In Order of the Stick, Roy's sword was sundered in a fight, but he found a magic weapon in the treasure--of course, he opted to go on a side quest to get his ancestor's sword repaired instead). On the other hand, you can expect PCs to be wearing one of several kinds of armor: mithral breastplate, mithral chain shirt, mithral fullplate, adamantine fullplate, chain shirt, or ordinary fullplate. Fullplate, according to the PHB has to be crafted specifically for the wearer or at least requires a smith to do the resizing. So, no picking up a suit of fullplate off the dead fighter or cleric on the other side. The mithral and adamantine items are rare, and will not be as frequently found as treasure, so there's a difference in kind as well as the difference in enhancement to deal with. My 17th level fighter/mage, for instance, would be better off going back to mage armor than picking up a non-mithral chain shirt. Still, the guys who wear light armor would at least have some luck. Those who usually wear fullplate would have very slim pickings in the armor department since most high level bad guys who would benefit from it wear fullplate and fullplate is specifically hard to simply pick off a dead enemy and wear. [/QUOTE]
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