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*Pathfinder & Starfinder
why cant you sunder armour?
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<blockquote data-quote="Bloodstone Press" data-source="post: 2745217" data-attributes="member: 12468"><p>Speaking strictly in terms of game balance, there really isn't any reason why you can't. Monte has said before that the high rate of treasure that characters typically get (according to the tables in the DMG) is high because it is offset by characters periodically losing items, including their armor. </p><p></p><p> Currently there are several monsters in the core rules that can destroy armor, some oozes and at least 1 kind of demon (IIRC) can destroy armor. Not to mention the DM's prerogative to have characters lose their armor to thieves, or drop them into deep water where they have to cut it off and leave it, or any other role playing situations. </p><p></p><p> I think the main reason there isn't a feat or combat option for sundering armor is because destroying a weapon with one heavy blow is conceivable, but on the other hand, destroying a whole suit of armor with ONE mighty blow is a little too far fetched, even for DnD. </p><p></p><p> In my home brew, when we are playing games that focus heavily on knights and chivalry, I sometimes use an optional armor point system to enhance the importance of armor and the maintenance of it. With rules like that in play, you could add magic weapons and feats that do extra damage to armor, effectively sundering it in fewer blows than otherwise possible.</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 2745217, member: 12468"] Speaking strictly in terms of game balance, there really isn't any reason why you can't. Monte has said before that the high rate of treasure that characters typically get (according to the tables in the DMG) is high because it is offset by characters periodically losing items, including their armor. Currently there are several monsters in the core rules that can destroy armor, some oozes and at least 1 kind of demon (IIRC) can destroy armor. Not to mention the DM's prerogative to have characters lose their armor to thieves, or drop them into deep water where they have to cut it off and leave it, or any other role playing situations. I think the main reason there isn't a feat or combat option for sundering armor is because destroying a weapon with one heavy blow is conceivable, but on the other hand, destroying a whole suit of armor with ONE mighty blow is a little too far fetched, even for DnD. In my home brew, when we are playing games that focus heavily on knights and chivalry, I sometimes use an optional armor point system to enhance the importance of armor and the maintenance of it. With rules like that in play, you could add magic weapons and feats that do extra damage to armor, effectively sundering it in fewer blows than otherwise possible. [/QUOTE]
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