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Why Changes were made in 4e
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<blockquote data-quote="Remathilis" data-source="post: 4934341" data-attributes="member: 7635"><p>No silly. AdjectiveDeath MonsterName came from the desire to sell multiple versions of the same monster in different DDM packs. The trend started before 4e in DDM when you have a dire wolf, viscous dire wolf, vampiric dire wolf, etc.</p><p></p><p></p><p></p><p>See, I recall the OGL having a different reason for existing.</p><p></p><p>1.) To create smaller "niche" items WotC didn't want to make at the time</p><p>2.) To sell PHBs.</p><p></p><p>The OGL did both wonderfully, at first. However, it didn't take long for the cottage industry to figure out (as gamers often do) that the PHB didn't fit all games equally. Eventually, you began the move from "D&D setting X" or "Monster Supplement Y" toward "OGL-based Game Z" with its own rulebook and supplements (Arcana Unearthed, Midnight, Conan, Mutants & Masterminds, C&C, Warcraft, etc). For us gamers, its Nirvana; we had rules that reflected the subtleties of the genre it was emulating. For WotC, it meant they gave the keys to companies to create their own "Fantasy Heartbreakers" that didn't want, or need, WotC-made D&D stuff to play. </p><p></p><p>One needs only look at what WotC "closed" in the GSL to see where they thought the OGL went off the rails: no chargen AT ALL, no redefining races, classes, feats or powers. No reprinting monster stats. Closed content on lots of new "monster IP" (Goliaths, warforged, etc). IMHO, that speak volumes as to what WotC wants from its 3pp companions.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4934341, member: 7635"] No silly. AdjectiveDeath MonsterName came from the desire to sell multiple versions of the same monster in different DDM packs. The trend started before 4e in DDM when you have a dire wolf, viscous dire wolf, vampiric dire wolf, etc. See, I recall the OGL having a different reason for existing. 1.) To create smaller "niche" items WotC didn't want to make at the time 2.) To sell PHBs. The OGL did both wonderfully, at first. However, it didn't take long for the cottage industry to figure out (as gamers often do) that the PHB didn't fit all games equally. Eventually, you began the move from "D&D setting X" or "Monster Supplement Y" toward "OGL-based Game Z" with its own rulebook and supplements (Arcana Unearthed, Midnight, Conan, Mutants & Masterminds, C&C, Warcraft, etc). For us gamers, its Nirvana; we had rules that reflected the subtleties of the genre it was emulating. For WotC, it meant they gave the keys to companies to create their own "Fantasy Heartbreakers" that didn't want, or need, WotC-made D&D stuff to play. One needs only look at what WotC "closed" in the GSL to see where they thought the OGL went off the rails: no chargen AT ALL, no redefining races, classes, feats or powers. No reprinting monster stats. Closed content on lots of new "monster IP" (Goliaths, warforged, etc). IMHO, that speak volumes as to what WotC wants from its 3pp companions. [/QUOTE]
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