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Why Changes were made in 4e
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4935765" data-attributes="member: 19675"><p>1) We fight tactically- using cover, obstructions & bottlenecks to limit the number of attackers that can actually get to the party. Several members of the party have reach weapons so they can attack from the 2nd rank. Even mundane items get used- alchemical grenades, caltrops, marbles, etc- in order to control where foes stand.</p><p></p><p>Sometimes, if there is no real ranged threat, the spell-hoarding mage will visibly lob a big spell to open a combat (announcing his presence), then retreat to a "cover" position, knocking the bejuanas out of anyone who travels into his line of fire.</p><p></p><p>2) That was not a typical stretch of adventures between rests, but neither was it atypical. Three to four combats between rests was pretty common, and I can't remember any time with only 1 combat.</p><p></p><p>Of course, not all combats are created equal- some were easy and some were tough- but the DMs in our group tend not to pull punches. We came close to a TPK once or twice, and several PCs were at death's door during the campaign- some more than once. Some deaths were avoided by metaplay on the part of some of the players- making their PCs tend to the wounded when that would be an unsound choice 9 times out of 10. One death was avoided because my PC (and ONLY my PC) actually had levels in Swimming, and could save the party's Rogue from drowning after he got paralyzed by a ___________.</p><p></p><p>Even though that prompted a retreat, the party still had 2 subsequent combats on the way out.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4935765, member: 19675"] 1) We fight tactically- using cover, obstructions & bottlenecks to limit the number of attackers that can actually get to the party. Several members of the party have reach weapons so they can attack from the 2nd rank. Even mundane items get used- alchemical grenades, caltrops, marbles, etc- in order to control where foes stand. Sometimes, if there is no real ranged threat, the spell-hoarding mage will visibly lob a big spell to open a combat (announcing his presence), then retreat to a "cover" position, knocking the bejuanas out of anyone who travels into his line of fire. 2) That was not a typical stretch of adventures between rests, but neither was it atypical. Three to four combats between rests was pretty common, and I can't remember any time with only 1 combat. Of course, not all combats are created equal- some were easy and some were tough- but the DMs in our group tend not to pull punches. We came close to a TPK once or twice, and several PCs were at death's door during the campaign- some more than once. Some deaths were avoided by metaplay on the part of some of the players- making their PCs tend to the wounded when that would be an unsound choice 9 times out of 10. One death was avoided because my PC (and ONLY my PC) actually had levels in Swimming, and could save the party's Rogue from drowning after he got paralyzed by a ___________. Even though that prompted a retreat, the party still had 2 subsequent combats on the way out. [/QUOTE]
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