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Why Changes were made in 4e
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<blockquote data-quote="Ariosto" data-source="post: 4936949" data-attributes="member: 80487"><p>But seriously, on the whole "out of spells, so call it a day" thing:</p><p></p><p>I never encountered it until a few years ago when I saw it mentioned online. That the people with whom I played 3e were apparently not into an Internet D&D scene apart from one fellow -- and he strictly concerned with the Neverwinter Nights program -- might have something to do with that.</p><p></p><p>On the other hand, I'm sure it's not a new thing. One of the guys in my current group who never played anything but 1e has a touch of that, and the 2e-centric fellow who is DM lately "house rules" away a lot of resource management. (As the player of our only m-u, I've got issues with what this DM lavishly giveth as well as with what he taketh away in too-arbitrary fashion, but that's a whole can of worms.)</p><p></p><p>One thing I think worth noting is the shift to <strong>assuming</strong> a string of fights. The original "dungeon game" fundamentals seem in some neighborhoods to be a long time lost. For all that I dig <em>Tunnels & Trolls</em>, I think that in some of this respect it was 30 years ahead of its time; published T&T dungeons (mostly solitaire scenarios) have always tended to remarkably "packed" and pretty linear gauntlets.</p><p></p><p>Anyway, we still manage to avoid the "Ten Minute Adventuring Day" despite the strong reservations of the one other guy who knows from 3e and 4e (who happens to be playing our cleric).</p><p></p><p>My m-u is lucky to have survived some recklessness, but I don't recall so much frustration (which is really not so much) back in the day when the scenarios in my experience were not so combat-oriented as this latest one. It's really the DM's heavy handed determination to spoil stratagems that might obviate slugging matches that irks me -- and not so much that I feel "useless".</p><p></p><p>It cracks me up that in the last session we were joined by an elfin thief who got in not one back-stab. In melees, she mostly just hung back as a peanut gallery and tossed a few daggers into the fray.</p><p></p><p>There's still (as we're playing with the old TSR rules) notable variety even in very combat-centric sessions. "Tactics" as I understand the term come up in very varied ways.</p><p></p><p>Basically, we get really cautious when we're back down to the first-level state of probably getting killed if another round goes against us.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4936949, member: 80487"] But seriously, on the whole "out of spells, so call it a day" thing: I never encountered it until a few years ago when I saw it mentioned online. That the people with whom I played 3e were apparently not into an Internet D&D scene apart from one fellow -- and he strictly concerned with the Neverwinter Nights program -- might have something to do with that. On the other hand, I'm sure it's not a new thing. One of the guys in my current group who never played anything but 1e has a touch of that, and the 2e-centric fellow who is DM lately "house rules" away a lot of resource management. (As the player of our only m-u, I've got issues with what this DM lavishly giveth as well as with what he taketh away in too-arbitrary fashion, but that's a whole can of worms.) One thing I think worth noting is the shift to [b]assuming[/b] a string of fights. The original "dungeon game" fundamentals seem in some neighborhoods to be a long time lost. For all that I dig [i]Tunnels & Trolls[/i], I think that in some of this respect it was 30 years ahead of its time; published T&T dungeons (mostly solitaire scenarios) have always tended to remarkably "packed" and pretty linear gauntlets. Anyway, we still manage to avoid the "Ten Minute Adventuring Day" despite the strong reservations of the one other guy who knows from 3e and 4e (who happens to be playing our cleric). My m-u is lucky to have survived some recklessness, but I don't recall so much frustration (which is really not so much) back in the day when the scenarios in my experience were not so combat-oriented as this latest one. It's really the DM's heavy handed determination to spoil stratagems that might obviate slugging matches that irks me -- and not so much that I feel "useless". It cracks me up that in the last session we were joined by an elfin thief who got in not one back-stab. In melees, she mostly just hung back as a peanut gallery and tossed a few daggers into the fray. There's still (as we're playing with the old TSR rules) notable variety even in very combat-centric sessions. "Tactics" as I understand the term come up in very varied ways. Basically, we get really cautious when we're back down to the first-level state of probably getting killed if another round goes against us. [/QUOTE]
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