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<blockquote data-quote="Raven Crowking" data-source="post: 4937541" data-attributes="member: 18280"><p>Please understand that I am not arguing about what is desireable in an RPG. I am discussing what we are presented.</p><p></p><p>For the 15-minute adventuring day not to be a problem, going nova must somehow make the PCs "then have issues finishing the race". If there are no consequences to nova-15, then nova-15 is not mismanaging resources. There is no player ignorance involved.</p><p></p><p>In fact, if there is no consequnce for nova-15, then nova-15 becomes the best resource management available. Rather as though you were able to spend every last dollar in your bank account, then go to sleep, and spend them all again in the morning. <em><strong>Not</strong></em> spending all the money each day becomes a waste of resources if there are no consequences to spending it, and it simply returns the next day.</p><p></p><p>For there to be no rules element to the problem, there must be a reason why nova-15 isn't the best resource management stategy. And that element is always based upon consequences for spending all of your resources too quickly. It has to be; it is tautological.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4937541, member: 18280"] Please understand that I am not arguing about what is desireable in an RPG. I am discussing what we are presented. For the 15-minute adventuring day not to be a problem, going nova must somehow make the PCs "then have issues finishing the race". If there are no consequences to nova-15, then nova-15 is not mismanaging resources. There is no player ignorance involved. In fact, if there is no consequnce for nova-15, then nova-15 becomes the best resource management available. Rather as though you were able to spend every last dollar in your bank account, then go to sleep, and spend them all again in the morning. [i][b]Not[/b][/i][b][/b] spending all the money each day becomes a waste of resources if there are no consequences to spending it, and it simply returns the next day. For there to be no rules element to the problem, there must be a reason why nova-15 isn't the best resource management stategy. And that element is always based upon consequences for spending all of your resources too quickly. It has to be; it is tautological. RC [/QUOTE]
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