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Why Changes were made in 4e
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<blockquote data-quote="SteveC" data-source="post: 4937813" data-attributes="member: 9053"><p>This is true to a certain extent. The big name design crew from the 3X days had left WotC by this point, and so you had both: some of the old crew were still around, but you also had Mike Mearls and Rodney Thompson coming in, who were genuinely new to full-on edition design.</p><p></p><p>There's a big difference in the ages involved here: the original designers (Gary et al) had completely different mindsets and experiences than the younger crew. Sure Mike Mearls played 1E, but he's a bit younger than me, and I was just a kid when it originally came out! </p><p></p><p>Beyond that, the designers of 4E also had freedom to kill some of the sacred cows that the 3E group wanted to but couldn't. When I think of the game designs that Robin Laws and Jonathan Tweet have been involved with outside of 3E, they're very different games which a much more "indie" feel to them. 3E wasn't the time to use a lot of that creativity, but with 4E we're seeing much of it.</p><p></p><p>When I see the current designers who are working at Wizards they're a very different group than Gary and company originally. I know that's part of the pain for a lot of the old guard: the design and vision that the original founders had is really not present in this edition.</p><p></p><p>So is it a new generation? I'd say so, even if many of them have been at WotC for a long time: they're just getting to step in and make the changes they feel are needed to keep the game current.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4937813, member: 9053"] This is true to a certain extent. The big name design crew from the 3X days had left WotC by this point, and so you had both: some of the old crew were still around, but you also had Mike Mearls and Rodney Thompson coming in, who were genuinely new to full-on edition design. There's a big difference in the ages involved here: the original designers (Gary et al) had completely different mindsets and experiences than the younger crew. Sure Mike Mearls played 1E, but he's a bit younger than me, and I was just a kid when it originally came out! Beyond that, the designers of 4E also had freedom to kill some of the sacred cows that the 3E group wanted to but couldn't. When I think of the game designs that Robin Laws and Jonathan Tweet have been involved with outside of 3E, they're very different games which a much more "indie" feel to them. 3E wasn't the time to use a lot of that creativity, but with 4E we're seeing much of it. When I see the current designers who are working at Wizards they're a very different group than Gary and company originally. I know that's part of the pain for a lot of the old guard: the design and vision that the original founders had is really not present in this edition. So is it a new generation? I'd say so, even if many of them have been at WotC for a long time: they're just getting to step in and make the changes they feel are needed to keep the game current. --Steve [/QUOTE]
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