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General Tabletop Discussion
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Why Changes were made in 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4937998" data-attributes="member: 710"><p>Maybe it's all Monte Cook's fault? He always professed his love for spellcasters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I wonder if people with the 15 minute adventuring day have played a lot of the Dungen/Paizo adventure paths (we sure did). I think they had a tendency to be forgiving about rests and "compensates" with high action, high powered encounters with really tough enemies. I have only seen the player side, but how much dynamic reactions of the monsters (be it random encounters, reeinforcing defenses nad so on) was suggested or described? </p><p></p><p>A problem highlighted by the 15 minute nova - only the spellcasters get to do that. Fighter or Rogues always deliver the same performance, the only resource they can spend are hit points, nothing pro-active like Disintegrates, Fireballs or Divine Might. </p><p></p><p>That is clearly the reason for the 4E change in the resource scheme aka the power system. It doesn't matter if you have a 15 minute adventuring day or run through 2 dozens encounters per day (though that would be quite a feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) - every character is has the same chance (and responsibility) to contribute and manage his resources. </p><p></p><p>You don't get to shine during the 15 minute adventuring day as a Wizard and struggle (or get bored) if you can only catch your breath after 12 encounters.</p><p>But you get to shine because you managed your resources wisely and have a decisive power ready in the right moment...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4937998, member: 710"] Maybe it's all Monte Cook's fault? He always professed his love for spellcasters. ;) I wonder if people with the 15 minute adventuring day have played a lot of the Dungen/Paizo adventure paths (we sure did). I think they had a tendency to be forgiving about rests and "compensates" with high action, high powered encounters with really tough enemies. I have only seen the player side, but how much dynamic reactions of the monsters (be it random encounters, reeinforcing defenses nad so on) was suggested or described? A problem highlighted by the 15 minute nova - only the spellcasters get to do that. Fighter or Rogues always deliver the same performance, the only resource they can spend are hit points, nothing pro-active like Disintegrates, Fireballs or Divine Might. That is clearly the reason for the 4E change in the resource scheme aka the power system. It doesn't matter if you have a 15 minute adventuring day or run through 2 dozens encounters per day (though that would be quite a feat ;) ) - every character is has the same chance (and responsibility) to contribute and manage his resources. You don't get to shine during the 15 minute adventuring day as a Wizard and struggle (or get bored) if you can only catch your breath after 12 encounters. But you get to shine because you managed your resources wisely and have a decisive power ready in the right moment... [/QUOTE]
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