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Why Changes were made in 4e
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<blockquote data-quote="AllisterH" data-source="post: 4939188" data-attributes="member: 51325"><p>IMO, what kept spells like Rope Trick and Mord's Magnificent Mansion in check was that they were RARE.</p><p></p><p>If I go through my old PC sheets form my 1e days, there's no guarantees that the wizard would HAVE the spell to begin with (remember how "fickle" shall we say the spell acquisition rules were? Basically, they were DM fiat.)</p><p></p><p>But even more importantly, without easy item creation/acquisition Mord's had to compete with the OTHER 7th level spells. And even a 20th level wizard only had 3 slots. Same thing applies to Leomend with compared to 5th level spells.</p><p></p><p>Now admittedly, 2nd level spells in the PHB were not a great selection, but Rope trick was still fighting for selection with spells like Invisibility, Knock, Web , Blur and Mirror Image.</p><p></p><p>(This is why I think partly there had to be changes to the magic spells.</p><p></p><p>1e/2e balanced spells on a rarity basis. Rarity in being known and rarity in being cast. </p><p></p><p>The former restriction meaning that a PC couldn't build around any spell per se, since due to the random nature of spell acquisition, there's no certainity you would even KNOW a spell like say Rope Trick.</p><p></p><p>The latter restriction meant Knock isn't a problem when even for a 20th level wizard, he's got only 5 2nd level slots. )</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4939188, member: 51325"] IMO, what kept spells like Rope Trick and Mord's Magnificent Mansion in check was that they were RARE. If I go through my old PC sheets form my 1e days, there's no guarantees that the wizard would HAVE the spell to begin with (remember how "fickle" shall we say the spell acquisition rules were? Basically, they were DM fiat.) But even more importantly, without easy item creation/acquisition Mord's had to compete with the OTHER 7th level spells. And even a 20th level wizard only had 3 slots. Same thing applies to Leomend with compared to 5th level spells. Now admittedly, 2nd level spells in the PHB were not a great selection, but Rope trick was still fighting for selection with spells like Invisibility, Knock, Web , Blur and Mirror Image. (This is why I think partly there had to be changes to the magic spells. 1e/2e balanced spells on a rarity basis. Rarity in being known and rarity in being cast. The former restriction meaning that a PC couldn't build around any spell per se, since due to the random nature of spell acquisition, there's no certainity you would even KNOW a spell like say Rope Trick. The latter restriction meant Knock isn't a problem when even for a 20th level wizard, he's got only 5 2nd level slots. ) [/QUOTE]
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