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Why Changes were made in 4e
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<blockquote data-quote="Derren" data-source="post: 4944243" data-attributes="member: 2518"><p>The 4E rules are horrible for CRPGs, both real time and turn based if you want to stay true to the rules.</p><p></p><p>Its pretty obvious that real time does not work with interrupts and pushing targets to specific squares (the latter once can be done with a pause mode whenever you need to make such a decision, though).</p><p></p><p>In turn based fights on the other hands you would be spammed to death by interrupt questions (Enemy moves a square -> "Do you want to interrupt" popup -> Enemy moves another square -> Popup, and so on)</p><p></p><p>The actual effect of powers are very easy to code (X damage + effect), but the interrupts are what makes coding hard.</p><p>Rituals would most likely be removed as were many utility spells in previous D&D games.</p><p></p><p>In the end, you would get a real time RPG which will be about as close to PnP 4E as Dawn of War (think Starcraft) is to the Warhammer 40K Tabletop.</p><p>Turn based games don't sell often unless the development was not very costly (see Blood Bowl which also shows which Tabletop rules can be converted into a PC game faithfully). And Atari is not in the position of being able to make fan games which please the fans but might not break even (Only EA and maybe Activision might do that) and D&D is/was one of its few franchises which generated profit so they won't hurt that brand by making a cheap game.</p><p>The only real possibility of a turn based D&D game likely is for handhelds and only if the D&D PSP game sold well.</p></blockquote><p></p>
[QUOTE="Derren, post: 4944243, member: 2518"] The 4E rules are horrible for CRPGs, both real time and turn based if you want to stay true to the rules. Its pretty obvious that real time does not work with interrupts and pushing targets to specific squares (the latter once can be done with a pause mode whenever you need to make such a decision, though). In turn based fights on the other hands you would be spammed to death by interrupt questions (Enemy moves a square -> "Do you want to interrupt" popup -> Enemy moves another square -> Popup, and so on) The actual effect of powers are very easy to code (X damage + effect), but the interrupts are what makes coding hard. Rituals would most likely be removed as were many utility spells in previous D&D games. In the end, you would get a real time RPG which will be about as close to PnP 4E as Dawn of War (think Starcraft) is to the Warhammer 40K Tabletop. Turn based games don't sell often unless the development was not very costly (see Blood Bowl which also shows which Tabletop rules can be converted into a PC game faithfully). And Atari is not in the position of being able to make fan games which please the fans but might not break even (Only EA and maybe Activision might do that) and D&D is/was one of its few franchises which generated profit so they won't hurt that brand by making a cheap game. The only real possibility of a turn based D&D game likely is for handhelds and only if the D&D PSP game sold well. [/QUOTE]
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