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Why Classless?!?
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<blockquote data-quote="Psion" data-source="post: 235358" data-attributes="member: 172"><p>In some cases the game system pushes them towards it. For example, take the most infamous example of an a la carte system. The cost of a skill doubles at each level until you hit the plateau... where is costs 16 times the cost of a skill point at the base level. Now let me clarify that I do beleive in diminishing returns, but that is beyond the pale. Why buy one more point to specialize a little more when you can by 16 low level skills? And when those low level skills are so cheap, they justifications come easy (after all, it's only a low level skill, right?)</p><p></p><p>In some cases it's just human nature, and it becomes very easy to justify buying a skill that seems reasonable to you, but the GM rolls his eyes at.</p><p></p><p></p><p></p><p>Bogus. It is the job of the game to serve the players, and not vice-versa, IMSHO. I have seen perfectly normal, non-abusive players make some bad choices by over-justifying. I think it is wrong to blame it on the player.</p><p></p><p>The game designers usually have "what makes sense" in mind when building structures, and have the benefit of some forethought. Players, on the other hand, often are operating from a biased perspective (e.g., "what is going to help my character") without as much forethought and perspective.</p><p></p><p>Not that I am saying that game designers are flawless. I am saying that players aren't either, and the forethought inherent in design can help overcome that.</p></blockquote><p></p>
[QUOTE="Psion, post: 235358, member: 172"] In some cases the game system pushes them towards it. For example, take the most infamous example of an a la carte system. The cost of a skill doubles at each level until you hit the plateau... where is costs 16 times the cost of a skill point at the base level. Now let me clarify that I do beleive in diminishing returns, but that is beyond the pale. Why buy one more point to specialize a little more when you can by 16 low level skills? And when those low level skills are so cheap, they justifications come easy (after all, it's only a low level skill, right?) In some cases it's just human nature, and it becomes very easy to justify buying a skill that seems reasonable to you, but the GM rolls his eyes at. Bogus. It is the job of the game to serve the players, and not vice-versa, IMSHO. I have seen perfectly normal, non-abusive players make some bad choices by over-justifying. I think it is wrong to blame it on the player. The game designers usually have "what makes sense" in mind when building structures, and have the benefit of some forethought. Players, on the other hand, often are operating from a biased perspective (e.g., "what is going to help my character") without as much forethought and perspective. Not that I am saying that game designers are flawless. I am saying that players aren't either, and the forethought inherent in design can help overcome that. [/QUOTE]
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