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Why Classless?!?
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<blockquote data-quote="Psion" data-source="post: 235433" data-attributes="member: 172"><p>Okay, but IME/O, there are still logical sets of skills that you will obtain in certain careers and professions. A few "hobby" skill points you throw here and there are of little consequence.</p><p></p><p></p><p></p><p>Are they? Perhaps strict classes, but 3e style classes allow you to select a variety of different skills.</p><p></p><p>Now I could make the case that, in a modern setting, you might be better off working around the model of having a majority of points go towards class skills instead of charging more (like CP 2020 and CoC), but the idea is still fundamentally correct.</p><p></p><p></p><p></p><p>If, in D&D, he has enough knowledge in magic to qualify as a member of a class (vice just some cross class ranks in K:arcana), then it's going to take more that a few spare skill points spent that way.</p><p></p><p></p><p></p><p>You don't have to fight the system to make illogical characters -- that's not a good thing. Like I said earlier: most viable, logical, well-justified character fall along the lines of classes ANYWAYS.</p><p></p><p></p><p></p><p>Of course, because the gurps rules strongly encourage two types of characters instead of 11: the dex generalist and the int generalist.</p><p></p><p></p><p></p><p>And IMO, they don't work because they don't encourage logical, self consistent, beleivable characters. And some, like GURPS, actually discourage them.</p></blockquote><p></p>
[QUOTE="Psion, post: 235433, member: 172"] Okay, but IME/O, there are still logical sets of skills that you will obtain in certain careers and professions. A few "hobby" skill points you throw here and there are of little consequence. Are they? Perhaps strict classes, but 3e style classes allow you to select a variety of different skills. Now I could make the case that, in a modern setting, you might be better off working around the model of having a majority of points go towards class skills instead of charging more (like CP 2020 and CoC), but the idea is still fundamentally correct. If, in D&D, he has enough knowledge in magic to qualify as a member of a class (vice just some cross class ranks in K:arcana), then it's going to take more that a few spare skill points spent that way. You don't have to fight the system to make illogical characters -- that's not a good thing. Like I said earlier: most viable, logical, well-justified character fall along the lines of classes ANYWAYS. Of course, because the gurps rules strongly encourage two types of characters instead of 11: the dex generalist and the int generalist. And IMO, they don't work because they don't encourage logical, self consistent, beleivable characters. And some, like GURPS, actually discourage them. [/QUOTE]
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