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Why Classless?!?
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<blockquote data-quote="Ace" data-source="post: 235463" data-attributes="member: 944"><p>OK I can see you point but how does a Commercial Driver, Iado Blackbelt, Cook, Actor, 20 years SCA and Singer fit together if all of the skills are professional level?</p><p></p><p>A class system (particuarly D&D) wouldn't allow enough skill points to achieve 5+ in of these skills without being high level or having very high stats, neither of which fit the bill for this individual</p><p></p><p>Lets take D&D as an example</p><p></p><p>I have a character 28 years old-- </p><p></p><p>His background-- Grew up on a farm near the fairy woods till 10</p><p>parents ran out of town joined Gypsy caravan for 5 years</p><p>apprenticed to a wizard for 3 years</p><p>joined mercenary army as fighter for 7 years</p><p>last 2 years was an adventurer.</p><p>Recently got call to become Paladin</p><p></p><p>Now I could make him a Rogue1, Sorcerer2, Fighter 4, Paladin 1, </p><p></p><p>This would cover his skills pretty well but its clumsy, FREX what if the concept shouldn't have Flank Attack, Training in polearms, Training in platemail and so on </p><p></p><p>With a skill system </p><p>he has </p><p></p><p>Sword</p><p>knife</p><p>spear</p><p>stealth</p><p>theft</p><p>various spells</p><p>holy warrior gifts</p><p>magic power</p><p></p><p>BadaBoom Bada Bing</p><p></p><p></p><p></p><p>Are they? Perhaps strict classes, but 3e style classes allow you to select a variety of different skills.</p><p></p><p>True. There is a problem with "baggage" though. I had a character concept - Paladin With Woods Skills:</p><p></p><p>To play this I had to take a level of Ranger which gave me Ambidextarity, Species Enemy and 2W fighting that had nothing to do with the charcter concept</p><p></p><p>In a point based system I ould have bought alertness stuff, stealth and tracking and been done with it</p><p></p><p>Bunch more examples </p><p></p><p>My character concept Guy who can fight and use some magic</p><p></p><p>In class system - 5 levels of Wizard (I know a number of spells so Sorcerer is out) then 4 of fighter works ok but I also have to take Scribe Scroll, A bonus meta magic feat and the ability to have a familiar, none of which suit the character.</p><p></p><p>Point based system</p><p>Magery</p><p>Spells</p><p>weapons skills</p><p></p><p>still balanced-- done</p><p></p><p>Third example</p><p></p><p>Thief with healing gift</p><p>Grew up on the street of Unborg was product of rape, raised by orphanage. Grew up to take care of self. Learned to fight. Joined army. Has Moms healing gift. Not a nice guy</p><p></p><p>In D&D I make him a cleric, fighter, rogue--- Of course I have all the turn undead, various weapons feats, and assorted clerical and rogue baggage. In additon if the GM starts at 3rd level it will take 3 session to get better at anything.</p><p></p><p></p><p>Its easier to make the character with skill based system</p><p></p><p>weapon skills</p><p>healing talent</p><p>rogue skills</p><p>Done</p><p></p><p>Example 4: Concept Woodsman/Shapechanger</p><p></p><p>Class system, compute ecl for Shapechanger-- Oh sorry we are starting at level1 not allowed</p><p></p><p>After some weedling OK we will start at level 2</p><p>Picks class, HMM ranger I guess as Barbarian has no stealth skills</p><p></p><p>So far I have an unneeded Species enemy, Ambidext and 2w style (or its replacement) heavy and medium armor feats--</p><p></p><p>I play him a while and hit 8th level.</p><p></p><p> I have even more species enemy rubbish and spells that don't fit either</p><p></p><p>The solution? Use another class-- Sigh to solve a simple design problem I have to import another class from another game or supplement-- And if the DM wants to use core rules only well I am out of luck</p><p></p><p>Now in a skill based system </p><p>wolf form package</p><p>Woods skills</p><p>done----</p><p></p><p>Fifth problem</p><p>Unarmed fighter with inate spell ability. Dad was a Storm elemental see... </p><p></p><p>In D&D and most class based system (excep Rolemaster) not possible</p><p></p><p>Skill based system ---</p><p>martial arts abilities</p><p>inate spell power</p><p></p><p>done</p><p></p><p></p><p></p><p>I can get on board with that idea, but why bother codifing it in rules. Just tell your players "Make your skills fit your background"</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Its clumsy. It is easier to say "Your charcter apprenticed with a Druid but didn't become one. No problem, Buy Druid Lore at x" </p><p></p><p></p><p></p><p>What is an illogical charcter. It seems to me the burden of proof falls on the GM not the player! Rather than fighting the system to build a con man/ warrior/ wizard I can just build him as needed. If there is skill or two out of place the GM can just say "Not allowed"</p><p></p><p></p><p></p><p>That a good point and it is a GURPS quirk.</p><p></p><p></p><p></p><p>We will have to agree to disagree here. I have played a lot of skill based systems and I have never had the illogical character problem in any serious way. My biggest problem has ben with Illogical classes and concepts in D&D, No you can't play a Psion there aren't any. I am not using that feat or class etc</p><p>Of course I usually err on the side of fun, shrug and say</p><p></p><p>Heck its Just a game and let em play what they like</p><p></p><p>YMMV of course</p></blockquote><p></p>
[QUOTE="Ace, post: 235463, member: 944"] OK I can see you point but how does a Commercial Driver, Iado Blackbelt, Cook, Actor, 20 years SCA and Singer fit together if all of the skills are professional level? A class system (particuarly D&D) wouldn't allow enough skill points to achieve 5+ in of these skills without being high level or having very high stats, neither of which fit the bill for this individual Lets take D&D as an example I have a character 28 years old-- His background-- Grew up on a farm near the fairy woods till 10 parents ran out of town joined Gypsy caravan for 5 years apprenticed to a wizard for 3 years joined mercenary army as fighter for 7 years last 2 years was an adventurer. Recently got call to become Paladin Now I could make him a Rogue1, Sorcerer2, Fighter 4, Paladin 1, This would cover his skills pretty well but its clumsy, FREX what if the concept shouldn't have Flank Attack, Training in polearms, Training in platemail and so on With a skill system he has Sword knife spear stealth theft various spells holy warrior gifts magic power BadaBoom Bada Bing Are they? Perhaps strict classes, but 3e style classes allow you to select a variety of different skills. True. There is a problem with "baggage" though. I had a character concept - Paladin With Woods Skills: To play this I had to take a level of Ranger which gave me Ambidextarity, Species Enemy and 2W fighting that had nothing to do with the charcter concept In a point based system I ould have bought alertness stuff, stealth and tracking and been done with it Bunch more examples My character concept Guy who can fight and use some magic In class system - 5 levels of Wizard (I know a number of spells so Sorcerer is out) then 4 of fighter works ok but I also have to take Scribe Scroll, A bonus meta magic feat and the ability to have a familiar, none of which suit the character. Point based system Magery Spells weapons skills still balanced-- done Third example Thief with healing gift Grew up on the street of Unborg was product of rape, raised by orphanage. Grew up to take care of self. Learned to fight. Joined army. Has Moms healing gift. Not a nice guy In D&D I make him a cleric, fighter, rogue--- Of course I have all the turn undead, various weapons feats, and assorted clerical and rogue baggage. In additon if the GM starts at 3rd level it will take 3 session to get better at anything. Its easier to make the character with skill based system weapon skills healing talent rogue skills Done Example 4: Concept Woodsman/Shapechanger Class system, compute ecl for Shapechanger-- Oh sorry we are starting at level1 not allowed After some weedling OK we will start at level 2 Picks class, HMM ranger I guess as Barbarian has no stealth skills So far I have an unneeded Species enemy, Ambidext and 2w style (or its replacement) heavy and medium armor feats-- I play him a while and hit 8th level. I have even more species enemy rubbish and spells that don't fit either The solution? Use another class-- Sigh to solve a simple design problem I have to import another class from another game or supplement-- And if the DM wants to use core rules only well I am out of luck Now in a skill based system wolf form package Woods skills done---- Fifth problem Unarmed fighter with inate spell ability. Dad was a Storm elemental see... In D&D and most class based system (excep Rolemaster) not possible Skill based system --- martial arts abilities inate spell power done I can get on board with that idea, but why bother codifing it in rules. Just tell your players "Make your skills fit your background" Its clumsy. It is easier to say "Your charcter apprenticed with a Druid but didn't become one. No problem, Buy Druid Lore at x" What is an illogical charcter. It seems to me the burden of proof falls on the GM not the player! Rather than fighting the system to build a con man/ warrior/ wizard I can just build him as needed. If there is skill or two out of place the GM can just say "Not allowed" That a good point and it is a GURPS quirk. We will have to agree to disagree here. I have played a lot of skill based systems and I have never had the illogical character problem in any serious way. My biggest problem has ben with Illogical classes and concepts in D&D, No you can't play a Psion there aren't any. I am not using that feat or class etc Of course I usually err on the side of fun, shrug and say Heck its Just a game and let em play what they like YMMV of course [/QUOTE]
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