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Why Classless?!?
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<blockquote data-quote="Psion" data-source="post: 235477" data-attributes="member: 172"><p>You'll excuse me if I say, it doesn't sound that complicated. I think I could do it in spycraft. </p><p></p><p></p><p></p><p>I would debate whether or not any such individual DESERVES 5 levels in that many skills.</p><p></p><p></p><p></p><p>Which is fine with me, because I would question you giving him rogue levels in the first place. </p><p></p><p>Even if there are such incongruities, that is what the "customizing characters" rule in the PHB is for. Characters like this are the exception, not the rule. In my entire time playing 3e, I have only had to use the customizing character rule one time when a player want to deviate. I consider this example (and your others) contrived as examples, and such come up extremely rarely in actuality.</p><p></p><p></p><p></p><p>Got the call to be a mercenary and didn't learn anything abuot weapons and armor... okay, sorry, if you are telling me "but my characters training was so specific blah blah blah", I will REALLY tag you for creating contrived examples.</p><p></p><p>(other contrived examples snipped)</p><p></p><p></p><p></p><p>If the campaing is 1st level. And it wouldn't be any different if I was running a 25 point hero campaign and you wanted to buy shapeshifting and couldn't afford it, either.</p><p></p><p></p><p></p><p>Once again, blithely ignoring the customization rule, or course.</p><p></p><p></p><p></p><p>Very simple: for consistency and ease of use. You don't have to make your character wonder what skills would be appropriate for a fighter or a wizard or a rogue... it's all right there.</p><p></p><p></p><p></p><p>I beg to differ. The GMs role is, by definition, the ajudicator of the game.</p><p></p><p></p><p></p><p>I fail to see the difference here between point based and class based. Whenever I ran fantasy hero, I filled out the little list of what powers were and weren't available.</p><p></p><p>If you were running GURPS, are you honsestly telling me if a player wanted to take psionics skills and there were no psionics in your world. you would simply let him? If so, not only is it not a wonder to me that you don't find the guidance of classes helpful, your ideas of what a players role in a game and mine are so totally different, it is not even worth debating. In either case, there is no fundamental different between class based and skill based on this score.</p><p></p><p></p><p></p><p>And I usually err on the side of caution, and sidestep SOD problems that come from outlandish and out of place characters. If you want to play a space marine in my fantasy game, I will tell you that your character does not belong in my game*, no ifs, ands, or buts. I may rain on the loony's parade, but in doing so I produce a more visceral, beleivable, and ultimately more satisfying experience for everyone else. The needs of the many outweigh the needs of the one.</p><p></p><p>* - or at least to save it for the DS game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 235477, member: 172"] You'll excuse me if I say, it doesn't sound that complicated. I think I could do it in spycraft. I would debate whether or not any such individual DESERVES 5 levels in that many skills. Which is fine with me, because I would question you giving him rogue levels in the first place. Even if there are such incongruities, that is what the "customizing characters" rule in the PHB is for. Characters like this are the exception, not the rule. In my entire time playing 3e, I have only had to use the customizing character rule one time when a player want to deviate. I consider this example (and your others) contrived as examples, and such come up extremely rarely in actuality. Got the call to be a mercenary and didn't learn anything abuot weapons and armor... okay, sorry, if you are telling me "but my characters training was so specific blah blah blah", I will REALLY tag you for creating contrived examples. (other contrived examples snipped) If the campaing is 1st level. And it wouldn't be any different if I was running a 25 point hero campaign and you wanted to buy shapeshifting and couldn't afford it, either. Once again, blithely ignoring the customization rule, or course. Very simple: for consistency and ease of use. You don't have to make your character wonder what skills would be appropriate for a fighter or a wizard or a rogue... it's all right there. I beg to differ. The GMs role is, by definition, the ajudicator of the game. I fail to see the difference here between point based and class based. Whenever I ran fantasy hero, I filled out the little list of what powers were and weren't available. If you were running GURPS, are you honsestly telling me if a player wanted to take psionics skills and there were no psionics in your world. you would simply let him? If so, not only is it not a wonder to me that you don't find the guidance of classes helpful, your ideas of what a players role in a game and mine are so totally different, it is not even worth debating. In either case, there is no fundamental different between class based and skill based on this score. And I usually err on the side of caution, and sidestep SOD problems that come from outlandish and out of place characters. If you want to play a space marine in my fantasy game, I will tell you that your character does not belong in my game*, no ifs, ands, or buts. I may rain on the loony's parade, but in doing so I produce a more visceral, beleivable, and ultimately more satisfying experience for everyone else. The needs of the many outweigh the needs of the one. * - or at least to save it for the DS game. :) [/QUOTE]
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