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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="TwoSix" data-source="post: 9611117" data-attributes="member: 205"><p>To me, this is the most salient quote in the blog post:</p><p></p><p>"Therefore, by not systematizing something, we give it the power to expand and dominate a part of the conversation, because without rules the fiction must be resolved through discussion. For example, by not giving characters a skill for finding traps or disarming them (but putting them in direct conflict with traps), we plant fertile seeds for emergent play about discussing how to find, avoid, and disarm traps in detail. Conversations that cannot be skipped with a skill roll."</p><p></p><p>The most core tenent of OSR play is that play is supposed to be about <em>negotiation</em>. Ideally, negotiation with an impartial DM that's acting as a "world simulator" who is generating material as impartially and algorithmically as possible.</p><p></p><p>All rule sets beyond that have an implicit purpose of moving some of the authority to make all decisions away from the DM. That could be towards table-visible resolution methods or more directly towards the players.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9611117, member: 205"] To me, this is the most salient quote in the blog post: "Therefore, by not systematizing something, we give it the power to expand and dominate a part of the conversation, because without rules the fiction must be resolved through discussion. For example, by not giving characters a skill for finding traps or disarming them (but putting them in direct conflict with traps), we plant fertile seeds for emergent play about discussing how to find, avoid, and disarm traps in detail. Conversations that cannot be skipped with a skill roll." The most core tenent of OSR play is that play is supposed to be about [I]negotiation[/I]. Ideally, negotiation with an impartial DM that's acting as a "world simulator" who is generating material as impartially and algorithmically as possible. All rule sets beyond that have an implicit purpose of moving some of the authority to make all decisions away from the DM. That could be towards table-visible resolution methods or more directly towards the players. [/QUOTE]
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