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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="payn" data-source="post: 9611176" data-attributes="member: 90374"><p>Good gravy... 8 players plus henchmen!? </p><p></p><p>I didnt really play old school D&D, but I did play with old school D&Ders. So, I sort of had one foot in two different eras (and still do). I think folks often take the "combat is a failed state" to extremes as if you should never get into combat. The truth is the idea was more made around the entire adventure day and/or dungeon as a challenge. Often, it was better to smartly maneuver around a combat that would soak your resources as fighting every combat is going to blow the mission and/or get the party killed. Some fights were just there to wear the party out, like a trap, and thus designed to have a workaround. As the editions rolled on, the characters got more and more abilities and sterner in regards to go and survival power changing the nature of combat frequency. Also, modern combat is juts more nuanced and satisfying to do altogether. </p><p></p><p></p><p>I think an issue that arises is that for many, this isnt true. If my character is a fighter, than the answer is always fighting. If my character is a healer, than they should always be healing. Thats a bit simplified as skills expand that a bit, however, its the abilities and class features that make the game work. Outside of it might as well not even exist. I'm not saying, im just saying. I've seen this both at tables I've played with and folks here at EN World posting it. </p><p></p><p>On one hand, you can argue the old school method was more creative because the rules didnt cover situations they needed to. Though, I've seen it with both old and newer players to the point I think its playstyle difference. Some folks lean heavier into the game aspect of the RPG. Thats not a damming statement, its just what folks enjoy. While many like to come up with generational explainations, or put the blame on things like videa games, I just chalk it up to different folks and different strokes. Instead of making proclamations about how the game is played rightly or wrongly, I just find like minded folks to have fun with. My time is too valuable to waste it complaining. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 9611176, member: 90374"] Good gravy... 8 players plus henchmen!? I didnt really play old school D&D, but I did play with old school D&Ders. So, I sort of had one foot in two different eras (and still do). I think folks often take the "combat is a failed state" to extremes as if you should never get into combat. The truth is the idea was more made around the entire adventure day and/or dungeon as a challenge. Often, it was better to smartly maneuver around a combat that would soak your resources as fighting every combat is going to blow the mission and/or get the party killed. Some fights were just there to wear the party out, like a trap, and thus designed to have a workaround. As the editions rolled on, the characters got more and more abilities and sterner in regards to go and survival power changing the nature of combat frequency. Also, modern combat is juts more nuanced and satisfying to do altogether. I think an issue that arises is that for many, this isnt true. If my character is a fighter, than the answer is always fighting. If my character is a healer, than they should always be healing. Thats a bit simplified as skills expand that a bit, however, its the abilities and class features that make the game work. Outside of it might as well not even exist. I'm not saying, im just saying. I've seen this both at tables I've played with and folks here at EN World posting it. On one hand, you can argue the old school method was more creative because the rules didnt cover situations they needed to. Though, I've seen it with both old and newer players to the point I think its playstyle difference. Some folks lean heavier into the game aspect of the RPG. Thats not a damming statement, its just what folks enjoy. While many like to come up with generational explainations, or put the blame on things like videa games, I just chalk it up to different folks and different strokes. Instead of making proclamations about how the game is played rightly or wrongly, I just find like minded folks to have fun with. My time is too valuable to waste it complaining. YMMV. [/QUOTE]
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