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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="Shardstone" data-source="post: 9611199" data-attributes="member: 6807784"><p>Dude I'm so glad someone finally says it. I love the OSR, I think there's a lot of good there, but some of the ideas have led to IMO very bad sessions at my tables, both run by me or played in by me. This is the biggest one. Some monsters are avoided because they are traps in monster form, like mind flayers and vampires, but others are meant to be slain. And the part about the rooms being empty? Yeah. OSR stans will talk about how people care too much about what's on the character sheet, then they'll pop out an adventure with totally empty rooms and no details and say "What, not creative enough to make it work?" </p><p></p><p>It's not about being creative, it's about wanting things to interact with. If I wanted to make up everything myself I'd just write a book, not play a game. I play a game so I can be exposed to interesting things in the gameworld.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9611199, member: 6807784"] Dude I'm so glad someone finally says it. I love the OSR, I think there's a lot of good there, but some of the ideas have led to IMO very bad sessions at my tables, both run by me or played in by me. This is the biggest one. Some monsters are avoided because they are traps in monster form, like mind flayers and vampires, but others are meant to be slain. And the part about the rooms being empty? Yeah. OSR stans will talk about how people care too much about what's on the character sheet, then they'll pop out an adventure with totally empty rooms and no details and say "What, not creative enough to make it work?" It's not about being creative, it's about wanting things to interact with. If I wanted to make up everything myself I'd just write a book, not play a game. I play a game so I can be exposed to interesting things in the gameworld. [/QUOTE]
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Why Combat is a Fail State - Blog and Thoughts
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