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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="The Firebird" data-source="post: 9611623" data-attributes="member: 7015803"><p>Hmm. I agree with your examples, but not that they imply there are games which don't employ implicit rules. An outerspace game follows physics that are different than the physics of an earth game, so it has a different set of implicit rules. But we'll likely assume things like "humans need to breathe" and "electricity requires a power source" and "momentum is conserved".</p><p></p><p>Yeah there is definitely some subjectivity here. I like Defcon's description of rpgs existing on a line. But the two extremes of that line--gaming and improv, are I think clearly distinct. To the extent that RPGs are games (and <strong>not </strong>improv) there need to be aspects that are not wholly improvised. There must be something firm to grasp onto and use to make decisions.</p><p></p><p>I think there is something to the right place at the right time. But there's also something to the wrong system for any time. At least personally; once I <em>got</em> how ephemeral the details of this kinds of narrative games are, I lost all interest in them. I don't think the right group saves that.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9611623, member: 7015803"] Hmm. I agree with your examples, but not that they imply there are games which don't employ implicit rules. An outerspace game follows physics that are different than the physics of an earth game, so it has a different set of implicit rules. But we'll likely assume things like "humans need to breathe" and "electricity requires a power source" and "momentum is conserved". Yeah there is definitely some subjectivity here. I like Defcon's description of rpgs existing on a line. But the two extremes of that line--gaming and improv, are I think clearly distinct. To the extent that RPGs are games (and [B]not [/B]improv) there need to be aspects that are not wholly improvised. There must be something firm to grasp onto and use to make decisions. I think there is something to the right place at the right time. But there's also something to the wrong system for any time. At least personally; once I [I]got[/I] how ephemeral the details of this kinds of narrative games are, I lost all interest in them. I don't think the right group saves that. [/QUOTE]
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