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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="Remathilis" data-source="post: 9613476" data-attributes="member: 7635"><p>I started in AD&D and I remember a lot of the classics (and some of the not-so-classics) but a lot of Gygaxian advice (some of it from Gygax himelf). I also spoke with a lot of players back in the day and every one of them remembers the issues I outlined being rather prevalent in gaming. System, table, or both, they were all elements of OS D&D. The assumption was that since anything can be trap and there was no guarantee on survivability (the prisoner is really a medusa, save vs petrification) you treated EVERYTHING like it was a lethal encounter and a.) either gave it the upmost caution and deliberation, scutinizing all elements of it in case the DM was screwing with you or b.) Yolo, charge in, and grab 3d6. To me, neither of those endpoints are particularly appealing.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9613476, member: 7635"] I started in AD&D and I remember a lot of the classics (and some of the not-so-classics) but a lot of Gygaxian advice (some of it from Gygax himelf). I also spoke with a lot of players back in the day and every one of them remembers the issues I outlined being rather prevalent in gaming. System, table, or both, they were all elements of OS D&D. The assumption was that since anything can be trap and there was no guarantee on survivability (the prisoner is really a medusa, save vs petrification) you treated EVERYTHING like it was a lethal encounter and a.) either gave it the upmost caution and deliberation, scutinizing all elements of it in case the DM was screwing with you or b.) Yolo, charge in, and grab 3d6. To me, neither of those endpoints are particularly appealing. [/QUOTE]
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