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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="Mannahnin" data-source="post: 9614681" data-attributes="member: 7026594"><p>There's some good data in that, but also some misconceptions. I came in about ten years earlier than that person, and definitely 2007-2008 was an inflection point, with a big explosion in the blogosphere in particular launching then and continuing for several years. Big linchpin OSR blogs like Grognardia and Delta's D&D Hotspot originate from that point.</p><p></p><p>But as I mentioned, the concept of an old school renaissance or revival was already being discussed as early as 2004 (Trent Foster "<a href="https://www.dragonsfoot.org/forums/viewtopic.php?p=104407" target="_blank">The Long Journey Home</a>" post on Dragonsfoot, Aug 11), and was in reference to a scene that had already been developing and discussing these games for a couple of years. Other landmarks were Gary Gygax joining Dragonsfoot in 2002, and The Acaeum adding a forum section for discussion that same year. The scene picked up momentum over a few years, and then had another big infusion of energy when OSRIC and BFRPG (the first retro-clones) were released in 2006, then the blog explosion in 2007-2010, with more and more folks discussing as a frantic pace, putting out new ideas and analysis and free content. A few years later there was the Google+ phase starting in 2011, and then the expansion of self-publishing. Which was a bit of a schism between folks who thought it should be a hobbyist movement with free content, and those who were selling their stuff. And not always just because they wanted to cash in, but sometimes because actually selling stuff gives you a budget to hire artists and make your stuff cooler and better, even if it's still really a hobby activity.</p><p></p><p>A more complete historical overview you might want to check out is here:</p><p></p><p>[URL unfurl="true"]https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-i.html[/URL]</p><p></p><p></p><p></p><p>I don't have a survey, but some. That first encounter in <em>Lost Mines of Phandelver </em>is pretty famous. There are a few rough ones in <em>Rime of the Frostmaiden</em> that I played through, including one with Duergar, one with a [ISPOILER]Chardalyn[/ISPOILER]dragon which is really nasty, and one with multiple Flameskulls which ambush you in the glacier dungeon [ISPOILER]en route to the fallen city which is one of the last parts of the module.[/ISPOILER]. That last one rocked us and we had to retreat and recover and try it again more cautiously and using different tactics.</p><p></p><p>5E doesn't give an exact ratio or percentage that I'm finding right now, for how many should be Deadly. 3.5 suggests 15% should be Very Difficult (EL 1-4 levels above the party) and 5% Overpowering (5+ above). 4E suggests 1 in 9, or about 11% of encounters, should be party level +3.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9614681, member: 7026594"] There's some good data in that, but also some misconceptions. I came in about ten years earlier than that person, and definitely 2007-2008 was an inflection point, with a big explosion in the blogosphere in particular launching then and continuing for several years. Big linchpin OSR blogs like Grognardia and Delta's D&D Hotspot originate from that point. But as I mentioned, the concept of an old school renaissance or revival was already being discussed as early as 2004 (Trent Foster "[URL='https://www.dragonsfoot.org/forums/viewtopic.php?p=104407']The Long Journey Home[/URL]" post on Dragonsfoot, Aug 11), and was in reference to a scene that had already been developing and discussing these games for a couple of years. Other landmarks were Gary Gygax joining Dragonsfoot in 2002, and The Acaeum adding a forum section for discussion that same year. The scene picked up momentum over a few years, and then had another big infusion of energy when OSRIC and BFRPG (the first retro-clones) were released in 2006, then the blog explosion in 2007-2010, with more and more folks discussing as a frantic pace, putting out new ideas and analysis and free content. A few years later there was the Google+ phase starting in 2011, and then the expansion of self-publishing. Which was a bit of a schism between folks who thought it should be a hobbyist movement with free content, and those who were selling their stuff. And not always just because they wanted to cash in, but sometimes because actually selling stuff gives you a budget to hire artists and make your stuff cooler and better, even if it's still really a hobby activity. A more complete historical overview you might want to check out is here: [URL unfurl="true"]https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-i.html[/URL] I don't have a survey, but some. That first encounter in [I]Lost Mines of Phandelver [/I]is pretty famous. There are a few rough ones in [I]Rime of the Frostmaiden[/I] that I played through, including one with Duergar, one with a [ISPOILER]Chardalyn[/ISPOILER]dragon which is really nasty, and one with multiple Flameskulls which ambush you in the glacier dungeon [ISPOILER]en route to the fallen city which is one of the last parts of the module.[/ISPOILER]. That last one rocked us and we had to retreat and recover and try it again more cautiously and using different tactics. 5E doesn't give an exact ratio or percentage that I'm finding right now, for how many should be Deadly. 3.5 suggests 15% should be Very Difficult (EL 1-4 levels above the party) and 5% Overpowering (5+ above). 4E suggests 1 in 9, or about 11% of encounters, should be party level +3. [/QUOTE]
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