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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="Mannahnin" data-source="post: 9614905" data-attributes="member: 7026594"><p>The movement certainly owes a good deal to the OGL.</p><p></p><p>As for how the movement is doing, I think there's a meaningful difference between the hobbyist movement and the marketing category. A wide variety of stuff gets the OSR tag slapped on it, to the extent that it's not very reliable anymore as an indicator of genre. Although just the fact that folks use the label as a way to cash in is an indication that there's interest, at least.</p><p></p><p>For my part, actively following the movement for 15+ years, I think Gus has a point that the scene as a scene used to be more vital, during the days when dozens of blogs were pumping out interesting content and when bloggers and creative DMs were constantly playing in each other's games over Google+ and cross-pollinating ideas. </p><p></p><p>That being said, the newer more commercial incarnation has some big and cool success stories like Shadowdark.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9614905, member: 7026594"] The movement certainly owes a good deal to the OGL. As for how the movement is doing, I think there's a meaningful difference between the hobbyist movement and the marketing category. A wide variety of stuff gets the OSR tag slapped on it, to the extent that it's not very reliable anymore as an indicator of genre. Although just the fact that folks use the label as a way to cash in is an indication that there's interest, at least. For my part, actively following the movement for 15+ years, I think Gus has a point that the scene as a scene used to be more vital, during the days when dozens of blogs were pumping out interesting content and when bloggers and creative DMs were constantly playing in each other's games over Google+ and cross-pollinating ideas. That being said, the newer more commercial incarnation has some big and cool success stories like Shadowdark. [/QUOTE]
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