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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="Shardstone" data-source="post: 9615045" data-attributes="member: 6807784"><p>I'm someone who learned D&D largely through 5E.</p><p></p><p>It has never made sense to me that people act like 5E is a game that enforces balanced encounters. Not in 2014, and def not in 2024.</p><p></p><p>I have always, and in my wider gaming community this is the same, ran a mixture of encounters. Some are for flavor, some are small challenges, some are even matches, and some are super crazy lethal.</p><p></p><p>I have never designed a map where each region was level locked except once, and I regretted it. Largely, I created terrains with a mixture of challenge levels in them, and forecast ones that would kill the party if they treated it like anything else.</p><p></p><p>Even in the 2014 DMG, it gave advice for what to do to make an encounter Deadly. Wasn't good advice, but wasn't saying I should balance each encounter.</p><p></p><p>I think most of this is just hangup from 3/4E at this point. </p><p></p><p>All OSR advice works amazingly well with 5E. The only people who don't believe that are the people who refuse to try it and are stuck in their ways.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9615045, member: 6807784"] I'm someone who learned D&D largely through 5E. It has never made sense to me that people act like 5E is a game that enforces balanced encounters. Not in 2014, and def not in 2024. I have always, and in my wider gaming community this is the same, ran a mixture of encounters. Some are for flavor, some are small challenges, some are even matches, and some are super crazy lethal. I have never designed a map where each region was level locked except once, and I regretted it. Largely, I created terrains with a mixture of challenge levels in them, and forecast ones that would kill the party if they treated it like anything else. Even in the 2014 DMG, it gave advice for what to do to make an encounter Deadly. Wasn't good advice, but wasn't saying I should balance each encounter. I think most of this is just hangup from 3/4E at this point. All OSR advice works amazingly well with 5E. The only people who don't believe that are the people who refuse to try it and are stuck in their ways. [/QUOTE]
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