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Why Combat is a Fail State - Blog and Thoughts
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<blockquote data-quote="Remathilis" data-source="post: 9615394" data-attributes="member: 7635"><p>Modern D&D (3-5e) define what is a deadly encounter. In theory,</p><p></p><p>This still seems like OS and NS are getting to the same place and claiming that took different routes.</p><p></p><p>The OS DM decides to design a dungeon with a level of two. He uses monsters appropriate to that level (orcs, gnolls, an ogre, etc) and treasure appropriate to that risk. The OS DM decides also to include one monster wildly OP to the level as a potential RP scenario. He then places it in an appropriate part of the world and gives players hooks and hints that the place exists and approximately what power level it is and lets the PCs decide effectively (we're level 2, we should go to the dungeon the DM telegraphed is for level 2.)</p><p></p><p>A new school DM decides to create a dungeon for his second level party. He stocks the dungeon with easy, medium and deadly encounters appropriate to level 2, with appropriate treasure, and then gives the players a hook to go there. </p><p></p><p>In both situations the DM isn't willy nilly designing. There are no mind flayers living next to kobolds, no ogre guarding a vorpal sword. The difference is that the OS DM decides the the Abandoned Abby is a level 2 dungeon regardless of what level the PCs are and telegraphs that accordingly and the NS DM decides the Abandoned Abby is a level 2 dungeon because level 2 PCs decided to go there. To me, that's a chicken and the egg scenario as long as it ends up with level 2 PCs in a level 2 dungeon.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9615394, member: 7635"] Modern D&D (3-5e) define what is a deadly encounter. In theory, This still seems like OS and NS are getting to the same place and claiming that took different routes. The OS DM decides to design a dungeon with a level of two. He uses monsters appropriate to that level (orcs, gnolls, an ogre, etc) and treasure appropriate to that risk. The OS DM decides also to include one monster wildly OP to the level as a potential RP scenario. He then places it in an appropriate part of the world and gives players hooks and hints that the place exists and approximately what power level it is and lets the PCs decide effectively (we're level 2, we should go to the dungeon the DM telegraphed is for level 2.) A new school DM decides to create a dungeon for his second level party. He stocks the dungeon with easy, medium and deadly encounters appropriate to level 2, with appropriate treasure, and then gives the players a hook to go there. In both situations the DM isn't willy nilly designing. There are no mind flayers living next to kobolds, no ogre guarding a vorpal sword. The difference is that the OS DM decides the the Abandoned Abby is a level 2 dungeon regardless of what level the PCs are and telegraphs that accordingly and the NS DM decides the Abandoned Abby is a level 2 dungeon because level 2 PCs decided to go there. To me, that's a chicken and the egg scenario as long as it ends up with level 2 PCs in a level 2 dungeon. [/QUOTE]
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