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Why Convert to d20?
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<blockquote data-quote="TeeSeeJay" data-source="post: 648008" data-attributes="member: 9969"><p>In <a href="http://enworld.cyberstreet.com/showthread.php?s=&postid=647980" target="_blank">this thread</a>, evildmguy wrote:</p><p></p><p></p><p></p><p>I also don't understand the desire for every system to have a d20 conversion. To me, one of the following criteria must be met for an existing game to benefit from a d20 conversion:</p><p></p><p>1. An out-of-print, unsupported, or otherwise dead system that would benefit from the ability to "plug-in" the d20 content that is becoming so widely available. Shadowrun is the opposite of this; it is still a current game with official support and new product.</p><p></p><p>2. A system that was a great concept but horribly implemented, that would benefit from a new core mechanic. Was Deadlands so crippled by its gameplay that it needed to be made d20?</p><p></p><p>3. The original game was not d20, but new products/support items/version IS d20. Older products have significant game value and would benefit from conversion. I'm thinking CoC, Star Wars, and D&D are d20 games with a library of previous work that's still useful.</p><p></p><p>What other reasons can you think of that would actually merit a d20 conversion? What games would be good examples of those two criteria?</p><p></p><p>To further the discussion, here's HORRIBLE reasons for a d20 conversion: For the Hell of it/Just Because/so it can cater to the lowest common denominator. I mean, why go through all the effort?</p><p></p><p>Maybe you've all discussed this at length already. But it's not as if I can use the search function <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TeeSeeJay, post: 648008, member: 9969"] In [url=http://enworld.cyberstreet.com/showthread.php?s=&postid=647980]this thread[/url], evildmguy wrote: I also don't understand the desire for every system to have a d20 conversion. To me, one of the following criteria must be met for an existing game to benefit from a d20 conversion: 1. An out-of-print, unsupported, or otherwise dead system that would benefit from the ability to "plug-in" the d20 content that is becoming so widely available. Shadowrun is the opposite of this; it is still a current game with official support and new product. 2. A system that was a great concept but horribly implemented, that would benefit from a new core mechanic. Was Deadlands so crippled by its gameplay that it needed to be made d20? 3. The original game was not d20, but new products/support items/version IS d20. Older products have significant game value and would benefit from conversion. I'm thinking CoC, Star Wars, and D&D are d20 games with a library of previous work that's still useful. What other reasons can you think of that would actually merit a d20 conversion? What games would be good examples of those two criteria? To further the discussion, here's HORRIBLE reasons for a d20 conversion: For the Hell of it/Just Because/so it can cater to the lowest common denominator. I mean, why go through all the effort? Maybe you've all discussed this at length already. But it's not as if I can use the search function :) [/QUOTE]
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