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Why Convert to d20?
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<blockquote data-quote="Hollywood" data-source="post: 648784" data-attributes="member: 7408"><p>I'd have to disagree by comments made by other members of my group. d20 is neither a simple system nor is it at the core modular, i.e. the hit point, class and level system don't work well for every type of game. Take M&M, its similiar to d20 because its OGL'd but at the same time it plays fairly differently due to its differences. Thankfully M&M is OGL and not d20 so it can do some different things, but in essense once you move away from strict d20 rules set you are learning a new game.</p><p></p><p></p><p></p><p>Sure it can, look at StarWars. I personally think it lost in the conversion to d20.</p><p></p><p>d20 is not the end-all-be-all of systems that it needs everything converted to it. And when you do, you essentially are catering to the "lowest common denominator" since D&D is one of the most recognizable brands and more than likely most gamers have played one or two games of it. </p><p></p><p>There is a line here, I mean come on... should Monopoly get revised to use the d20 rules just because some D&D and d20 Modern players don't want to learn new rules? Maybe the NFL should think of revising its rules? Extreme examples to be sure, but variety is the spice of life.</p><p></p><p>Thankfully companies, like Green Ronin, that have produced a lot of d20 material are still producing new games and material that uses their own systems.</p></blockquote><p></p>
[QUOTE="Hollywood, post: 648784, member: 7408"] I'd have to disagree by comments made by other members of my group. d20 is neither a simple system nor is it at the core modular, i.e. the hit point, class and level system don't work well for every type of game. Take M&M, its similiar to d20 because its OGL'd but at the same time it plays fairly differently due to its differences. Thankfully M&M is OGL and not d20 so it can do some different things, but in essense once you move away from strict d20 rules set you are learning a new game. Sure it can, look at StarWars. I personally think it lost in the conversion to d20. d20 is not the end-all-be-all of systems that it needs everything converted to it. And when you do, you essentially are catering to the "lowest common denominator" since D&D is one of the most recognizable brands and more than likely most gamers have played one or two games of it. There is a line here, I mean come on... should Monopoly get revised to use the d20 rules just because some D&D and d20 Modern players don't want to learn new rules? Maybe the NFL should think of revising its rules? Extreme examples to be sure, but variety is the spice of life. Thankfully companies, like Green Ronin, that have produced a lot of d20 material are still producing new games and material that uses their own systems. [/QUOTE]
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