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Why Convert to d20?
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<blockquote data-quote="Yuan-Ti" data-source="post: 650642" data-attributes="member: 4483"><p>Another reason to "convert" to d20 is to start fresh on something that has no game associated with it or was only tangentially used by other game systems. Fafhrd and Gray Mouser d20, for example... Conan d20 (though it is now going to be supported commercially) or Barsoom d20. </p><p></p><p>There is certainly something to be said for d20's popularity, too. If you want to run a game in MERP but the people you play with already know d20 and aren't interested in learning a new system, then why not convert to d20 -- you still get to play in the setting you wanted, you can even make it grittier than regular d20 (and no one is likely to mind), and you can still find players. My group in high school was much more willing to play Gamma World and Star Frontiers than Twilight2000 or Traveller not because of the settings, but because the first two were similar in mechanics to D&D and AD&D, which we had all played for a number of years. </p><p></p><p>If I were going to start a new game tomorrow, I would try to get people involved in something like Arrowflight, but if no one was interested, I would just as happily find something D20 to do.</p></blockquote><p></p>
[QUOTE="Yuan-Ti, post: 650642, member: 4483"] Another reason to "convert" to d20 is to start fresh on something that has no game associated with it or was only tangentially used by other game systems. Fafhrd and Gray Mouser d20, for example... Conan d20 (though it is now going to be supported commercially) or Barsoom d20. There is certainly something to be said for d20's popularity, too. If you want to run a game in MERP but the people you play with already know d20 and aren't interested in learning a new system, then why not convert to d20 -- you still get to play in the setting you wanted, you can even make it grittier than regular d20 (and no one is likely to mind), and you can still find players. My group in high school was much more willing to play Gamma World and Star Frontiers than Twilight2000 or Traveller not because of the settings, but because the first two were similar in mechanics to D&D and AD&D, which we had all played for a number of years. If I were going to start a new game tomorrow, I would try to get people involved in something like Arrowflight, but if no one was interested, I would just as happily find something D20 to do. [/QUOTE]
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