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<blockquote data-quote="Psion" data-source="post: 650892" data-attributes="member: 172"><p>The thing here is that people complain about the HP system and talk about how well X or Y system does damage realistically, but never really stop to consider that HP, in many ways, emulate what really happens in heroic shows or literature than more "realistic" games do. Heroes don't die (or spend months in the hospital, or get crippled) every few chapters or every few shows in those media, but some people come to the conclusion that that is what you need out of a system. But the end result often results in less heroic results than the genre you were hoping to emulate.</p><p></p><p></p><p></p><p>Now that I agree with.</p><p></p><p>However...</p><p></p><p>I house rule my game so large hits can have telling effects. I find it far easier to get my players to accept my house rule to fix that one point and take advantage of their familiarity with the system (and the support it has) than to throw that all away so I can show obescience to that one point.</p><p></p><p></p><p></p><p>I agree. The way I see it, there are four major conceptual glitches to the hp system. The VP/WP system handles all four of them. The MDT system only handles ONE. I think they made a big mistake by not putting VP/WP in d20 modern.</p><p></p><p>That said, if you like such systems, check out the <em>Second World Sourcebook</em>. It has some add ons for d20 modern and D&D along these lines.</p></blockquote><p></p>
[QUOTE="Psion, post: 650892, member: 172"] The thing here is that people complain about the HP system and talk about how well X or Y system does damage realistically, but never really stop to consider that HP, in many ways, emulate what really happens in heroic shows or literature than more "realistic" games do. Heroes don't die (or spend months in the hospital, or get crippled) every few chapters or every few shows in those media, but some people come to the conclusion that that is what you need out of a system. But the end result often results in less heroic results than the genre you were hoping to emulate. Now that I agree with. However... I house rule my game so large hits can have telling effects. I find it far easier to get my players to accept my house rule to fix that one point and take advantage of their familiarity with the system (and the support it has) than to throw that all away so I can show obescience to that one point. I agree. The way I see it, there are four major conceptual glitches to the hp system. The VP/WP system handles all four of them. The MDT system only handles ONE. I think they made a big mistake by not putting VP/WP in d20 modern. That said, if you like such systems, check out the [i]Second World Sourcebook[/i]. It has some add ons for d20 modern and D&D along these lines. [/QUOTE]
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