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<blockquote data-quote="Psion" data-source="post: 651904" data-attributes="member: 172"><p><strong>Re: More good points</strong></p><p></p><p></p><p></p><p>1) The healing issue</p><p>2) The "up or down" issue</p><p>3) The "unkillable high level PC" issue</p><p>4) The "skills are linked to heroism" issue.</p><p></p><p><strong>1) Healing issue</strong></p><p></p><p>This is the single wonkiest thing about the HP system to me. The issue is the commonly repeated tirade of "why can a cure light restore a commoner from near fresh to fully healed, but high level characters need cure critical?" Though I accept this faults and have some conceptual workarounds, I still find it the single most vexing thing about HP.</p><p></p><p>VP/WP fixes this by separating damage into real and temporary (vitality) damage. Any real telling lethal damage comes off of wounds and is treated the same for all characters regardless of level.</p><p></p><p><strong>2) Up or down issue</strong></p><p></p><p>This is similar to what we were talking about earlier. I find it conceptually disconcerting that a character operates at 100% at 1 hp, but is unconcsious at -1.</p><p></p><p>I have my own house rule for the hp system for this, but VP/WP addresses this by treating the character as fatigued when they take WP damage.</p><p></p><p><strong>3) Unkillable high level PC Issue</strong></p><p></p><p>This is the classic "he's pointing a crossbow at me? Big deal" bit.</p><p></p><p>This is the only foible of HP that MDT addresses. VP/WP adresses this by allowing critical hits to bypass the VP. Any hit is potentially lethal.</p><p></p><p><strong>4) Skill is linked to heroism issue</strong></p><p></p><p>In D&D, if you want your character to have 10 ranks in a skill, that character must be 7th level and must have 7 hit dice, regardless of whether the character is a sedentary NPC.</p><p></p><p>In the VP/WP system (at least as presented in SW), NPC classes simply do not receive VP as they advance levels. VP are reserved for heroes.</p></blockquote><p></p>
[QUOTE="Psion, post: 651904, member: 172"] [b]Re: More good points[/b] 1) The healing issue 2) The "up or down" issue 3) The "unkillable high level PC" issue 4) The "skills are linked to heroism" issue. [b]1) Healing issue[/b] This is the single wonkiest thing about the HP system to me. The issue is the commonly repeated tirade of "why can a cure light restore a commoner from near fresh to fully healed, but high level characters need cure critical?" Though I accept this faults and have some conceptual workarounds, I still find it the single most vexing thing about HP. VP/WP fixes this by separating damage into real and temporary (vitality) damage. Any real telling lethal damage comes off of wounds and is treated the same for all characters regardless of level. [b]2) Up or down issue[/b] This is similar to what we were talking about earlier. I find it conceptually disconcerting that a character operates at 100% at 1 hp, but is unconcsious at -1. I have my own house rule for the hp system for this, but VP/WP addresses this by treating the character as fatigued when they take WP damage. [b]3) Unkillable high level PC Issue[/b] This is the classic "he's pointing a crossbow at me? Big deal" bit. This is the only foible of HP that MDT addresses. VP/WP adresses this by allowing critical hits to bypass the VP. Any hit is potentially lethal. [b]4) Skill is linked to heroism issue[/b] In D&D, if you want your character to have 10 ranks in a skill, that character must be 7th level and must have 7 hit dice, regardless of whether the character is a sedentary NPC. In the VP/WP system (at least as presented in SW), NPC classes simply do not receive VP as they advance levels. VP are reserved for heroes. [/QUOTE]
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