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Why Convert to d20?
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<blockquote data-quote="Alzrius" data-source="post: 653361" data-attributes="member: 8461"><p>I think (pretty much) every system should convert to d20 for one basic reason: it helps not to have to always learn a new system to play a new game.</p><p></p><p>I'm not saying that we should sink to the lowest common denomonator here, but it strikes me as a bit much to have to sit down and learn new RPG systems every time you want to play a different kind of game. It helps to have a single unified system for a wide variety of games, since then, when you learn one, you learn them all.</p><p></p><p>An offshoot of that is that then, you don't need to keep buying so many core rulebooks. Sure campaign settings must still be published, but you don't have entire books that tell you the mechanics of playing, you already have the PHB that does that. The few books you need to buy to play in another setting now have pages freed up to concentrate on setting-specific material.</p><p></p><p>And a tiny offshoot of that is my last reason: with everything using one system, you can have in-game crossovers (spaceships land on your D&D world, etc.). Crossovers rock! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Alzrius, post: 653361, member: 8461"] I think (pretty much) every system should convert to d20 for one basic reason: it helps not to have to always learn a new system to play a new game. I'm not saying that we should sink to the lowest common denomonator here, but it strikes me as a bit much to have to sit down and learn new RPG systems every time you want to play a different kind of game. It helps to have a single unified system for a wide variety of games, since then, when you learn one, you learn them all. An offshoot of that is that then, you don't need to keep buying so many core rulebooks. Sure campaign settings must still be published, but you don't have entire books that tell you the mechanics of playing, you already have the PHB that does that. The few books you need to buy to play in another setting now have pages freed up to concentrate on setting-specific material. And a tiny offshoot of that is my last reason: with everything using one system, you can have in-game crossovers (spaceships land on your D&D world, etc.). Crossovers rock! :D [/QUOTE]
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