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Why Convert to d20?
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<blockquote data-quote="TheAuldGrump" data-source="post: 657668" data-attributes="member: 6957"><p>The main reason for a setting to be converted to d20 is accessability. No other widely available system allows other companies to create games or settings for their system.</p><p></p><p>Had GURPS opened up a similar license they might now be the standard. (Not for me, I hate GURPS, but thats personal, not important.) Ditto for Storyteller or many other systems. (In fact I have used Storyteller as a 'generic system'. I like the fact I can get people playing the game in a half an hour from a cold start, something I have yet to do with any other system.)</p><p></p><p>Because D20 is the 'Lowest Common Denominator' (And yes, I do take that term as an insult, intended as such or not.) and because it is open to so many companies it is becoming the default.</p><p></p><p>This is not a bad thing. This is not a good thing. This is however a thing that works. I have created 'mini games' using the D20 rules, though I still prefer Storyteller for all-human games.</p><p></p><p>No, it's not a great system for realism. - It also doesn't claim to be. Its main claim to fame or infamy is the openness of the licenses. More people learn it, more peoople play it. Converting a setting to D20 means more players who will play it. I went through the 'System every few weeks' syndrome, and frankly, got annoyed with learning so many systems. (I was a player in that group, not the GM.) I have in fact cut down the systems I play, and perhaps more importantly, the systems that I consider. </p><p></p><p>I still love Ars Magica for its magic. I still like Storyteller for its simplicity. I still love Call of Cthulhu, both for setting and the most organic experience system on the market. I still love 7th Sea for Swashbuckling. I still hate GURPS, and Palladium. </p><p></p><p>I don't need to learn yet more systems. I will not bother with Hero, nor with Fuzion, nor yet with Shadowrun.</p><p></p><p>I will probably never play again using Cyberpunk, Unknown Armies, Deadlands, or Aftermath. Either because I find the systems cumbersome, or no one else wants to take the time to learn 'yet another system'.</p><p></p><p>There are just too many systems, something had to give, and it did. If having one system allows more playing in less time then I am for it. If many people are willing to devote their time and energy to allowing other folks to play in settings that they might otherwise never try I am for it. If people want to try out a setting in one system to see if it is fun I am for it. </p><p></p><p>The Auld Grump, yes I did pick up Baron Munchausen, but it is not so much a rules set as a mind set....</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 657668, member: 6957"] The main reason for a setting to be converted to d20 is accessability. No other widely available system allows other companies to create games or settings for their system. Had GURPS opened up a similar license they might now be the standard. (Not for me, I hate GURPS, but thats personal, not important.) Ditto for Storyteller or many other systems. (In fact I have used Storyteller as a 'generic system'. I like the fact I can get people playing the game in a half an hour from a cold start, something I have yet to do with any other system.) Because D20 is the 'Lowest Common Denominator' (And yes, I do take that term as an insult, intended as such or not.) and because it is open to so many companies it is becoming the default. This is not a bad thing. This is not a good thing. This is however a thing that works. I have created 'mini games' using the D20 rules, though I still prefer Storyteller for all-human games. No, it's not a great system for realism. - It also doesn't claim to be. Its main claim to fame or infamy is the openness of the licenses. More people learn it, more peoople play it. Converting a setting to D20 means more players who will play it. I went through the 'System every few weeks' syndrome, and frankly, got annoyed with learning so many systems. (I was a player in that group, not the GM.) I have in fact cut down the systems I play, and perhaps more importantly, the systems that I consider. I still love Ars Magica for its magic. I still like Storyteller for its simplicity. I still love Call of Cthulhu, both for setting and the most organic experience system on the market. I still love 7th Sea for Swashbuckling. I still hate GURPS, and Palladium. I don't need to learn yet more systems. I will not bother with Hero, nor with Fuzion, nor yet with Shadowrun. I will probably never play again using Cyberpunk, Unknown Armies, Deadlands, or Aftermath. Either because I find the systems cumbersome, or no one else wants to take the time to learn 'yet another system'. There are just too many systems, something had to give, and it did. If having one system allows more playing in less time then I am for it. If many people are willing to devote their time and energy to allowing other folks to play in settings that they might otherwise never try I am for it. If people want to try out a setting in one system to see if it is fun I am for it. The Auld Grump, yes I did pick up Baron Munchausen, but it is not so much a rules set as a mind set.... [/QUOTE]
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