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Why Convert to d20?
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<blockquote data-quote="Petrosian" data-source="post: 658211" data-attributes="member: 1149"><p>First off, let me clarify, while MnM is not D20 per se it is derived from it an i was considering its OGL game system as part of the breadth of the d20 system. Thats why i mentioned the damage save in my post as one of the alternatives for handling damage.</p><p></p><p></p><p>No game has to use all those elemnts. It can draw the good parts of d20/ogl and use them. Dropping AoOs works just hunkey dorey for games which want to devalue "position" in melee games, just as MnM did. </p><p></p><p>Technically, yes, practically no. In normal play, MnM is at its basic very similar to DND. Character generation is very different. Play is not all that different except for the damage system. The notions of move and attack or double move and skill and task resolution are fundamentally unchanged. The NEW damage mechanics rely on using other D20 mechanics (saving throw) by adding a new save category.</p><p></p><p>its not that different a game, at least not wholesale in play.</p><p></p><p></p><p>I never said or, IMO, even implied that it was. My first sentence stated i was not in the convert everything crowd. If you want to argue against CONVERT EVERYTHING JUST BECAUSE then you might need to first find someone who would argue that with you.</p><p></p><p>As i stated in my post, HERo, which is selling a game system and not, IMO, a game should never do a d20 version of their current product.</p><p></p><p>Here is where we get into your clear distatse for DND gamers. I don't see anything "lowest" about d20/OGL gamers. if you believe d20 gamers are the lowest, then your views on conversion seem to be somewhat reflective of that.</p><p></p><p>No. Monopoly is not even an RPG. It would not gain anything from adding RPG rules.</p><p></p><p></p><p>While indeed variety is the spice of life, that does not mean at all that any given variety is a good thing. I haver not yet had pineapple chunks topping my mashed potatoes, but i do not think i have missed anything or slipped into your "lowest" category because of it.</p><p></p><p>Just as it is not true, or as far as i can tell even being seriously argued, that EVERY game should change to d20/ogl "just because", i dont think that it is true that variety ***for its own sake*** is NECESSARILY a good thing. </p><p></p><p>A variation that produces good results or better results is good, not because variation is good but because of its results. </p><p></p><p></p><p></p><p>I am personally very glad to see green ronin expanding the scope of d20/ogl games and providing their own take on the d20 system. I think personally that between d20, d20M and GR-OGL i have a conucopia of tools all sharing enough common frameworks to allow me to adapt the system to various genres extremely well. (As opposed to other games which seem to adapt the genre to their house system.)</p><p></p><p>if that in some peoples eyes makes me "lowest" then that is perhaps indication of a problem... just not with me.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 658211, member: 1149"] First off, let me clarify, while MnM is not D20 per se it is derived from it an i was considering its OGL game system as part of the breadth of the d20 system. Thats why i mentioned the damage save in my post as one of the alternatives for handling damage. No game has to use all those elemnts. It can draw the good parts of d20/ogl and use them. Dropping AoOs works just hunkey dorey for games which want to devalue "position" in melee games, just as MnM did. Technically, yes, practically no. In normal play, MnM is at its basic very similar to DND. Character generation is very different. Play is not all that different except for the damage system. The notions of move and attack or double move and skill and task resolution are fundamentally unchanged. The NEW damage mechanics rely on using other D20 mechanics (saving throw) by adding a new save category. its not that different a game, at least not wholesale in play. I never said or, IMO, even implied that it was. My first sentence stated i was not in the convert everything crowd. If you want to argue against CONVERT EVERYTHING JUST BECAUSE then you might need to first find someone who would argue that with you. As i stated in my post, HERo, which is selling a game system and not, IMO, a game should never do a d20 version of their current product. Here is where we get into your clear distatse for DND gamers. I don't see anything "lowest" about d20/OGL gamers. if you believe d20 gamers are the lowest, then your views on conversion seem to be somewhat reflective of that. No. Monopoly is not even an RPG. It would not gain anything from adding RPG rules. While indeed variety is the spice of life, that does not mean at all that any given variety is a good thing. I haver not yet had pineapple chunks topping my mashed potatoes, but i do not think i have missed anything or slipped into your "lowest" category because of it. Just as it is not true, or as far as i can tell even being seriously argued, that EVERY game should change to d20/ogl "just because", i dont think that it is true that variety ***for its own sake*** is NECESSARILY a good thing. A variation that produces good results or better results is good, not because variation is good but because of its results. I am personally very glad to see green ronin expanding the scope of d20/ogl games and providing their own take on the d20 system. I think personally that between d20, d20M and GR-OGL i have a conucopia of tools all sharing enough common frameworks to allow me to adapt the system to various genres extremely well. (As opposed to other games which seem to adapt the genre to their house system.) if that in some peoples eyes makes me "lowest" then that is perhaps indication of a problem... just not with me. [/QUOTE]
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