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Why Critical Role is so successful...
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<blockquote data-quote="DND_Reborn" data-source="post: 8065098" data-attributes="member: 6987520"><p>Honestly, I tried watching an episode once... and found CR utterly boring. I couldn't even finish it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite19" alt=":sick:" title="Sick :sick:" loading="lazy" data-shortname=":sick:" /></p><p></p><p>Encounter design/ combat prep by far takes the most time IMO. Exploration can be made up on the fly. As for social, I have a list of randomly generated names to pull from when I need to introduce an NPC or something. I make a couple notes on the NPC when I use the name, but that's it.</p><p></p><p>Creativity is a major factor. Some people have it, others don't. If you have a creative bend it isn't usually that hard to come up with adventure ideas and hooks and get a game going.</p><p></p><p>I find a larger issue is the <em>players</em>. If the players aren't outgoing and have a direction for their characters, there isn't much for a DM to do but try to get them involved, sometimes even railroading them into it.</p><p></p><p>We often end our sessions either at the climax of the adventure or at a key stopping point. We all agree, "Ok, this is a good place to leave off and pick up for next time." It doesn't have to be like a novel where the author wants to dangle something to bait the reader to want to keep going. I play because I want to play, not because I feel "Oh, I wonder what will happen next!?" I suppose because that is something we are <em>always</em> wondering, just because we enjoy the game.</p><p></p><p>Now, one of our newer players joined about a year ago. He loves CR and listens to it while walking, etc. I also, after browsing through their book, find their campaign and play test way over the top and not something that appeals to me at all. But, everyone has their own tastes of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Regardless, I am glad they have helped with getting more people involved in the game--which is no small feat--so kudos for that.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8065098, member: 6987520"] Honestly, I tried watching an episode once... and found CR utterly boring. I couldn't even finish it. :sick: Encounter design/ combat prep by far takes the most time IMO. Exploration can be made up on the fly. As for social, I have a list of randomly generated names to pull from when I need to introduce an NPC or something. I make a couple notes on the NPC when I use the name, but that's it. Creativity is a major factor. Some people have it, others don't. If you have a creative bend it isn't usually that hard to come up with adventure ideas and hooks and get a game going. I find a larger issue is the [I]players[/I]. If the players aren't outgoing and have a direction for their characters, there isn't much for a DM to do but try to get them involved, sometimes even railroading them into it. We often end our sessions either at the climax of the adventure or at a key stopping point. We all agree, "Ok, this is a good place to leave off and pick up for next time." It doesn't have to be like a novel where the author wants to dangle something to bait the reader to want to keep going. I play because I want to play, not because I feel "Oh, I wonder what will happen next!?" I suppose because that is something we are [I]always[/I] wondering, just because we enjoy the game. Now, one of our newer players joined about a year ago. He loves CR and listens to it while walking, etc. I also, after browsing through their book, find their campaign and play test way over the top and not something that appeals to me at all. But, everyone has their own tastes of course. :) Regardless, I am glad they have helped with getting more people involved in the game--which is no small feat--so kudos for that. [/QUOTE]
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