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<blockquote data-quote="dave2008" data-source="post: 8065153" data-attributes="member: 83242"><p>My point is CR is also a success because of the quasi professional players as well - it is not just the DM. I've had all sorts at my table and if you got someone who is really only interested in killing orc and dragons, they are going to tune out during exploration and social interaciton - even with a well seeded backstory.</p><p></p><p> Sure, but I don't think things like exploration rules and literary inspiration are an either or scenario. Explorations rules or guidelines are there to help those DMs who aren't as creative, or don't have the time, or have a hard time improvising. They can serve a purpose that reading a bunch of source material can't for some. Yes, I agree being a creative DM with a wealth of knowledge, and a plethora of time is great for making engage exploration possible, but those who don't have that could use some help.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8065153, member: 83242"] My point is CR is also a success because of the quasi professional players as well - it is not just the DM. I've had all sorts at my table and if you got someone who is really only interested in killing orc and dragons, they are going to tune out during exploration and social interaciton - even with a well seeded backstory. Sure, but I don't think things like exploration rules and literary inspiration are an either or scenario. Explorations rules or guidelines are there to help those DMs who aren't as creative, or don't have the time, or have a hard time improvising. They can serve a purpose that reading a bunch of source material can't for some. Yes, I agree being a creative DM with a wealth of knowledge, and a plethora of time is great for making engage exploration possible, but those who don't have that could use some help. [/QUOTE]
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