Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Critical Role is so successful...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robus" data-source="post: 8065236" data-attributes="member: 6801558"><p>No, I’m using them as an example of forward placement of exploration. I don’t think the basics of what Matt does is exceptionally hard. He basically makes an effort to imbue his game with interesting and mysterious things for the players to interact with, in other words to explore.</p><p></p><p>In the final leg of my long running campaign I, subconsciously, put more into the exploration side after the players grew bored with the monotony of my high-level OotA reboot. So I blew it up and created a much more varied and mysterious setting. The players loved it. Did it take a lot of effort? I don’t think so, but perhaps because I was enjoying myself once more as a DM the effort didn’t weigh so heavily?</p><p></p><p>I think a lot of DMs rely on half-baked improvisation when responding to player actions because they’ve not spent time themselves imagining interesting aspects of their own setting (or WotCs) leading to a pillar that sucks at the table. For those running WotC adventures, I think Forgotten Realms feeds that ambivalence as the setting itself is worn out IMHO.</p><p></p><p>I know I can do a lot better in that department, and I think for me, it‘s simply a matter of paying more attention to that aspect when thinking about upcoming sessions. Easy to say at the moment, as I’m between campaigns <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="robus, post: 8065236, member: 6801558"] No, I’m using them as an example of forward placement of exploration. I don’t think the basics of what Matt does is exceptionally hard. He basically makes an effort to imbue his game with interesting and mysterious things for the players to interact with, in other words to explore. In the final leg of my long running campaign I, subconsciously, put more into the exploration side after the players grew bored with the monotony of my high-level OotA reboot. So I blew it up and created a much more varied and mysterious setting. The players loved it. Did it take a lot of effort? I don’t think so, but perhaps because I was enjoying myself once more as a DM the effort didn’t weigh so heavily? I think a lot of DMs rely on half-baked improvisation when responding to player actions because they’ve not spent time themselves imagining interesting aspects of their own setting (or WotCs) leading to a pillar that sucks at the table. For those running WotC adventures, I think Forgotten Realms feeds that ambivalence as the setting itself is worn out IMHO. I know I can do a lot better in that department, and I think for me, it‘s simply a matter of paying more attention to that aspect when thinking about upcoming sessions. Easy to say at the moment, as I’m between campaigns :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Critical Role is so successful...
Top