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Why Critical Role is so successful...
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<blockquote data-quote="NaturalZero" data-source="post: 8065978" data-attributes="member: 55705"><p>I wasn't referencing their ability to portray their characters exceptionally. Conceptually, the idea that players come up with backgrounds and play at a table where both the DM and other players are invested in those backgrounds is not a special exception that only exists on a streaming show. From a technical standpoint, there is no special app, or minis, or terrain, or table that makes the CR game an exception that exists outside of what another table can do. Being on camera doesn't change the technical make-up of physically running the game.</p><p></p><p></p><p></p><p>There isn't a hard, black and white distinction between what a voice actor trying to invest in character interaction can do vs. some other guy who is invested in character development. I was replying to the implication that the actors at the were table were cherry picked for the show like the Monkeys.</p><p></p><p>You can't come to the conclusion that no one in your pick-up game of basketball will slam dunk because you believe the pros who slam dunk are fundamentally different from regular human beings. Actors are trained at inhabiting and developing characters but some people are acting like no one in a street game of DnD has a chance at slam dunking because the CR are meaningfully different from "regular" people.</p><p></p><p>Umbran is certainly correct that we need understand that CR is a show and that people are performing. The show is an extension of their home game, but they've said that the nature of the characterizations has certainly come to the fore as the game transitioned to streaming. That said, many of the discussions seem to veer into a strange place where some folks simply dismiss any valuable table concepts from CR because "it's just a show" or "but they're actors" as if there is something fundamentally different happening that can't apply to a home game.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 8065978, member: 55705"] I wasn't referencing their ability to portray their characters exceptionally. Conceptually, the idea that players come up with backgrounds and play at a table where both the DM and other players are invested in those backgrounds is not a special exception that only exists on a streaming show. From a technical standpoint, there is no special app, or minis, or terrain, or table that makes the CR game an exception that exists outside of what another table can do. Being on camera doesn't change the technical make-up of physically running the game. There isn't a hard, black and white distinction between what a voice actor trying to invest in character interaction can do vs. some other guy who is invested in character development. I was replying to the implication that the actors at the were table were cherry picked for the show like the Monkeys. You can't come to the conclusion that no one in your pick-up game of basketball will slam dunk because you believe the pros who slam dunk are fundamentally different from regular human beings. Actors are trained at inhabiting and developing characters but some people are acting like no one in a street game of DnD has a chance at slam dunking because the CR are meaningfully different from "regular" people. Umbran is certainly correct that we need understand that CR is a show and that people are performing. The show is an extension of their home game, but they've said that the nature of the characterizations has certainly come to the fore as the game transitioned to streaming. That said, many of the discussions seem to veer into a strange place where some folks simply dismiss any valuable table concepts from CR because "it's just a show" or "but they're actors" as if there is something fundamentally different happening that can't apply to a home game. [/QUOTE]
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