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Why Critical Role is so successful...
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<blockquote data-quote="NaturalZero" data-source="post: 8065999" data-attributes="member: 55705"><p>I think it's also important that everyone realize that the ability to play a character as a great actor and the table-intention of investing in character development/plot are 2 different concepts. Most players certainly won't be great actors with great voice acting but the assumption that we're all coming to the table with the interest of promoting character-driven plots is certainly something any table anywhere can seek emulate, if that's the kind of game they want to play.</p><p></p><p>For me, the thing I'd wish to emulate from CR is not the accents or the acting but the eagerness to explore character backgrounds as a fundamental foundation of the plot. Most games I've played in usually revolve around the DM's plot concept with little nods to characters' backstories, at best. I'd like to run in and play in games where everyone gets a serious story arc that connects with other threads.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 8065999, member: 55705"] I think it's also important that everyone realize that the ability to play a character as a great actor and the table-intention of investing in character development/plot are 2 different concepts. Most players certainly won't be great actors with great voice acting but the assumption that we're all coming to the table with the interest of promoting character-driven plots is certainly something any table anywhere can seek emulate, if that's the kind of game they want to play. For me, the thing I'd wish to emulate from CR is not the accents or the acting but the eagerness to explore character backgrounds as a fundamental foundation of the plot. Most games I've played in usually revolve around the DM's plot concept with little nods to characters' backstories, at best. I'd like to run in and play in games where everyone gets a serious story arc that connects with other threads. [/QUOTE]
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