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Why Critical Role is so successful...
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<blockquote data-quote="Celtavian" data-source="post: 8067399" data-attributes="member: 5834"><p>Critical Role is as successful as it is because Matt Mercer is probably the best DM in history who spends countless hours developing NPCs, the world, plots. combat scenarios, and every aspect of the game. He runs the game in a way that makes it easy for anyone to play effortlessly incorporating rules as needed for any situation without slowing the flow of the story. Couple that with a charismatic and creative group of voice actors as players who can bring characters to life at the table on a growing media site focused on gamers and geeks with an established audience ready to eat up such material and you have Critical Role.</p><p></p><p>It's one of those right place, right time, right people scenarios. Matt and his crew likely could have taken most games and created a monster.</p><p></p><p>I started watching Critical Role by happenstance when I was playing 5E. I kept watching Critical Role because Matt Mercer and his crew are awesome at RPGs. Even after I quit playing 5E and grew bored with the game, I kept watching Critical Role.</p><p></p><p>Sam's improvised songs were hilarious and awesome at the same time. I missed his bard when he left. Laura and her bear were cool and Laura brings the heart and creativity. Grog was hilarious. Taliesin and Liam are the more serious players bringing that bit of drama and intensity. Marisha has moments.</p><p></p><p>And Matt Mercer is the greatest DM I have ever seen. He is without compare. </p><p></p><p>I'd watch the Critical Role crew play almost any RPG. I'd love to see them do a space game or a Shadowrun type of game. It would still be awesome.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8067399, member: 5834"] Critical Role is as successful as it is because Matt Mercer is probably the best DM in history who spends countless hours developing NPCs, the world, plots. combat scenarios, and every aspect of the game. He runs the game in a way that makes it easy for anyone to play effortlessly incorporating rules as needed for any situation without slowing the flow of the story. Couple that with a charismatic and creative group of voice actors as players who can bring characters to life at the table on a growing media site focused on gamers and geeks with an established audience ready to eat up such material and you have Critical Role. It's one of those right place, right time, right people scenarios. Matt and his crew likely could have taken most games and created a monster. I started watching Critical Role by happenstance when I was playing 5E. I kept watching Critical Role because Matt Mercer and his crew are awesome at RPGs. Even after I quit playing 5E and grew bored with the game, I kept watching Critical Role. Sam's improvised songs were hilarious and awesome at the same time. I missed his bard when he left. Laura and her bear were cool and Laura brings the heart and creativity. Grog was hilarious. Taliesin and Liam are the more serious players bringing that bit of drama and intensity. Marisha has moments. And Matt Mercer is the greatest DM I have ever seen. He is without compare. I'd watch the Critical Role crew play almost any RPG. I'd love to see them do a space game or a Shadowrun type of game. It would still be awesome. [/QUOTE]
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